[Fixed for V0.44] Game Cashes after attempted save.
Posted: Tue Oct 03, 2006 11:07 pm
I have been enjoying playing the DM II version for RTC and think it is great. I am in the early part of the game and have saved the game just before picking up the third piece of the Skullkeep clan piece. Unfortunately, each time I load from this point, I canplay just fine, but if I attempt to save my progress (even after immediately loading the save game, the game crashes. I don't know if this is an engine bug or possible ther esults of a corrupted savegame. I do get a diags file which says:
Error:
an access violation exception.
Stack Dump:
RTCMediaAudio.GGFModSoundPlaying(pointer 0x000028F9);
RTCMediaAudio.GGFModSoundGetCurrentPosition(pointer 0x000028F9);
RTCMediaAudio.SoundGetCurrentPosition(pointer 0x000028F9);
RTC.PausePlayingQueue();
RTC.ChangeProgState(int 100);
RTC.MouseLButtonDownInCharacter();
RTC.OnLMouseButtonDownEx(int 350, int 121);
RTC.OnLMouseButtonDown(int 350, int 121);
RTC.WinMain();
Is this a bug or is it just I've done something to screw up my savegame file?
Any help would be greatlyappreciated as I am really enjoying it and would hate to have to start over again...
BTW GReat work on RTC , it's great to play the different dungeons again
Error:
an access violation exception.
Stack Dump:
RTCMediaAudio.GGFModSoundPlaying(pointer 0x000028F9);
RTCMediaAudio.GGFModSoundGetCurrentPosition(pointer 0x000028F9);
RTCMediaAudio.SoundGetCurrentPosition(pointer 0x000028F9);
RTC.PausePlayingQueue();
RTC.ChangeProgState(int 100);
RTC.MouseLButtonDownInCharacter();
RTC.OnLMouseButtonDownEx(int 350, int 121);
RTC.OnLMouseButtonDown(int 350, int 121);
RTC.WinMain();
Is this a bug or is it just I've done something to screw up my savegame file?
Any help would be greatlyappreciated as I am really enjoying it and would hate to have to start over again...

BTW GReat work on RTC , it's great to play the different dungeons again
