monitor refresh rates
Posted: Sat Oct 21, 2006 10:47 pm
Hi everyone, over the last few days ive started playing DM on and ST emulator called steem, and there have been some issues relating to the speed that the game runs which is causing a descrepancy between RTC orig version and the ST version, appearing to run at different speeds.
does anyone know anything about steem? and the way that the emulator runs? all aspect of the game see to run normally, in that monster move at the correct speed, doors open at correct speeds etc.
how does the monitor referesh rate affect the game? if things like light levels decreasing quicker are affected my the refresh rate, why are other things (such as monsters, door etc) not effected?
does this make sense to anyone? sorry its a bit of a mouth full
rob
does anyone know anything about steem? and the way that the emulator runs? all aspect of the game see to run normally, in that monster move at the correct speed, doors open at correct speeds etc.
how does the monitor referesh rate affect the game? if things like light levels decreasing quicker are affected my the refresh rate, why are other things (such as monsters, door etc) not effected?
does this make sense to anyone? sorry its a bit of a mouth full

rob