Dungeon designer setting difficulty
Posted: Wed Nov 08, 2006 7:31 pm
I only have a vague understanding of how the absolute dungeon difficulty rating (ADDR, the quality of an import party that corresponds to 100%) is set for a custom dungeon, but I understand it is computed by RTC based on a variety of factors.
There are situations, however, when the designer might want to set the ADDR at a level different from what RTC came up with. For instance, Thom's new dungeon, 'The Dark Stronghold of Xarostak', has the ADDR somehow set way high, so that the character 'test', of new dungeon fame, sets the bar at 53%.
In a different dungeon, the designer might want to let the player pick one character among N at the start of the dungeon, but offer the option of recruiting other, more powerful characters further down the line, maybe letting one and only one among four very powerful champions join the party right before the final battle. This is bound to throw the ADDR calculator for a loop.
This is why I am requesting that the option to manually set the ADDR in the dungeon file be added.
There are situations, however, when the designer might want to set the ADDR at a level different from what RTC came up with. For instance, Thom's new dungeon, 'The Dark Stronghold of Xarostak', has the ADDR somehow set way high, so that the character 'test', of new dungeon fame, sets the bar at 53%.
In a different dungeon, the designer might want to let the player pick one character among N at the start of the dungeon, but offer the option of recruiting other, more powerful characters further down the line, maybe letting one and only one among four very powerful champions join the party right before the final battle. This is bound to throw the ADDR calculator for a loop.
This is why I am requesting that the option to manually set the ADDR in the dungeon file be added.