Page 1 of 1

editing sound

Posted: Thu Nov 23, 2006 4:11 pm
by linflas
my first sound is played when mouse triggers a wallitem. i want to play another sound a few seconds later, triggered by the wallitem.
i tried to put some relay between them but i can't assign a sound to a relay.
any idea ? (except using a unique sample for both sounds with a 5 seconds silence between them)

Posted: Thu Nov 23, 2006 4:22 pm
by Gambit37
Been a while since I've used the editor -- can the relay trigger a sound object?

Posted: Thu Nov 23, 2006 4:35 pm
by linflas
if there's a way to deactivate and activate a sound object, yes.. but can't find how

Posted: Thu Nov 23, 2006 4:43 pm
by linflas
hmmm.. i know understand how localised sounds work : by default, sound isn't played. i was lost because there are no "active/inactive" checkboxes in the editor.

Posted: Thu Nov 23, 2006 6:45 pm
by George Gilbert
The sound objects aren't turn-on-and-offable; they are one-hit wonders.

When you activate one it will play its sound, activate it again and it will play it again...

Posted: Fri Nov 24, 2006 7:59 pm
by Walter Mitty
You could have the wallitem set as a trigger and have it activate the first sound item and also a relay set on a delay that will activate the next sound item.

Posted: Sat Nov 25, 2006 12:42 pm
by linflas
i did that and it works :)

Posted: Wed Nov 29, 2006 11:30 am
by linflas
ok another problem. but i don't hink there's a solution with actual sound objects : i want to put a music when you choose your hero but i can't activate a wallitem ambient music if the party has no member...
it works in DM2-RTC because you start with Thoram.