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				editing sound
				Posted: Thu Nov 23, 2006 4:11 pm
				by linflas
				my first sound is played when mouse triggers a wallitem. i want to play another sound a few seconds later, triggered by the wallitem.
i tried to put some relay between them but i can't assign a sound to a relay.
any idea ? (except using a unique sample for both sounds with a 5 seconds silence between them)
			 
			
					
				
				Posted: Thu Nov 23, 2006 4:22 pm
				by Gambit37
				Been a while since I've used the editor -- can the relay trigger a sound object?
			 
			
					
				
				Posted: Thu Nov 23, 2006 4:35 pm
				by linflas
				if there's a way to deactivate and activate a sound object, yes.. but can't find how
			 
			
					
				
				Posted: Thu Nov 23, 2006 4:43 pm
				by linflas
				hmmm.. i know understand how localised sounds work : by default, sound isn't played. i was lost because there are no "active/inactive" checkboxes in the editor.
			 
			
					
				
				Posted: Thu Nov 23, 2006 6:45 pm
				by George Gilbert
				The sound objects aren't turn-on-and-offable; they are one-hit wonders.
When you activate one it will play its sound, activate it again and it will play it again...
			 
			
					
				
				Posted: Fri Nov 24, 2006 7:59 pm
				by Walter Mitty
				You could have the wallitem set as a trigger and have it activate the first sound item and also a relay set on a delay that will activate the next sound item.
			 
			
					
				
				Posted: Sat Nov 25, 2006 12:42 pm
				by linflas
				i did that and it works 

 
			
					
				
				Posted: Wed Nov 29, 2006 11:30 am
				by linflas
				ok another problem. but i don't hink there's a solution with actual sound objects : i want to put a music when you choose your hero but i can't activate a wallitem ambient music if the party has no member...
it works in DM2-RTC because you start with Thoram.