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DGEM
Posted: Sun Dec 10, 2006 12:09 am
by Rajah
Just to warn that DGEM is Dungeon Master clone (or rewrite) is available and complete (1.0 now) for lastest Atari machines or enhanced Atari emulators.
Running in GEM (windowed mode) in every screen mode since 640*400*16c and enough memory (8 MB RAM minimum).
The game:
The editor:
More on my website.
Posted: Sun Dec 10, 2006 10:59 pm
by Tom Hatfield
That looks pretty neat. I like the interface.
Re: DGEM
Posted: Tue Feb 13, 2018 9:35 pm
by Rajah
(sorry, can't edit the orginal post to fix the bad links). Website is now located at
http://ptonthat.fr/dgem/
ingame snapshot:
map editor:
New versions since 2006, mostly bugfixes. Monsters team is from both DM and CSB, lockpicks work, some new "potions" such as alcohol...
Re: DGEM
Posted: Tue Mar 15, 2022 11:06 pm
by jcguinez
Hey, amazing work !
Which tools do you code a such game on a such environment ?
I find this crazy.
In french so, je viens de faire un tour sur ton site web, ce serait codé en GFA Basic ? Et/ou avec les outils de l'environnement GEM ?
Re: DGEM
Posted: Fri Nov 22, 2024 3:08 am
by Rajah
Thanks.
Dev tools, editor and game written with official GFA Basic (3.6 TT, patched for MagiC) then Lonny Pursell's
GBE, which is GFA Basic evolution (new commands and running in windowed mode on enhanced screensizes and colors modes).
I used old NoSTalgia with D2M to work on graphic rushes to produce sprites and masks, taken with Ultimate Ripper cartridge. Now I use my
own drawing tool, on Atari setup (V4SA). All tools are GEM compatible.
For homeostatis of the characters, I read and translated from C retro-compiled sources to GFA code.