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Exchanging/reworking Hall of Heroes portrait pictures

Posted: Sat Dec 16, 2006 1:15 pm
by daggernaut
First message, newbie question - not new to DM but to the forum
and also to RTC.

There was a Dungeon Hero picture editing tool with the CSB part
of the original DM on the Amiga... so I pixeled the portraits of our family
together and went down to flux Chaos more privately.

Now I am looking at RTC (got WinUAE as well but not that Chaos tool,
lost in translation over the years) and I really like it
but would like to repeat the nostalgic DM1 tour with RTC
and if possible, with the family.

Anybody know of a way to change
just the bitmap data ? Sure, there are some bitmaps in a folder
but things dont seem to be this easy, have to recompile part of the code
it seems. Wondering...


:?:

Posted: Sat Dec 16, 2006 1:25 pm
by Gambit37
Welcome to the forums. I've moved your post to the RTC Editing forum -- the RTC Archive is for bugs/suggestions that have been implemented.

It's easy to do what you ask: First, read the docs that come with the game. Then investigate the editor. You should be able to work it out from there.

Posted: Sat Dec 16, 2006 1:27 pm
by beowuuf
That is the easy way to change the bitmap data. Open the dm.txt file using the editor. Add your family bitmaps using 'add graphic' taking other portrait bitmaps as a size indicator. Edit the champion information to associate those potraits to champions instead.

Use the compile command as already discussed in a thread in the general area. There you go - you have original dm with your family pictures.

Posted: Sat Dec 16, 2006 2:27 pm
by daggernaut
Yep much thanks, already got ahead. Btw just eplacing bmpsin the folder with a paint prog is a bit dependant in the color tables, the originals are using only 7-12 colors, not everything you save with Paintshop gets recognized by the ed - but it sure works. These pc paint progs are all made for 16-32 bit editing and they had 32 colors max in the olden days... guess I will do some serious editing over the holidays :o

Posted: Sat Dec 16, 2006 4:46 pm
by Gambit37
daggernaut wrote:not everything you save with Paintshop gets recognized by the ed
RTC supports all colour depths (4-32bit) so there shouldn't be any issues with it not recognising stuff. What are you having problems with?

Posted: Sat Dec 16, 2006 5:06 pm
by beowuuf
If you are finding the paint programme is destroying your original palette, someone should be able to get you the correct palette order

Posted: Sat Dec 16, 2006 5:18 pm
by Gambit37
But that's the point: palette order doesn't matter for RTC.

Posted: Sat Dec 16, 2006 5:53 pm
by beowuuf
He said in paintshop, and I seem to recall the same thing happened to me trying to create a keyhole for CSBwin - the original bitmap from DM/CSB was read badly, and the colours had been reassigned somehow

Posted: Sat Dec 16, 2006 5:55 pm
by Ameena
I just use Paintbrush when I'm messing around with DM images...it's kinda the most basic bitmap prog you can use and everyone's got it...

Posted: Sat Dec 16, 2006 5:58 pm
by Gambit37
beowuuf wrote:He said in paintshop, and I seem to recall the same thing happened to me trying to create a keyhole for CSBwin - the original bitmap from DM/CSB was read badly, and the colours had been reassigned somehow
Yeah, but we're dealing with RTC... :roll:

;)

Posted: Sat Dec 16, 2006 6:03 pm
by beowuuf
He said he was taking his portraits he had created in the original game...so he will have to use a paintshop programme to prepare them in size for RTC...

If I understood the post correctly

I know you could take bitmaps of the correct size and directly use them in RTC, I've done it tons of times ; )

Posted: Sat Dec 16, 2006 6:21 pm
by Gambit37
Yes, but the issue with colours remapping or colour tables being different is a non-issue in RTC.

Are we talking cross purposes? Has the story thread addled our tiny minds?

Posted: Sat Dec 16, 2006 6:31 pm
by beowuuf
Lol, I reckon so - I think daggernaut need to reclarify his point. And include the Mutton Vindaloo spell!