Literary foray (from Dungeon Shock thread)
Posted: Mon Jan 08, 2007 10:49 pm
Howdy. I scribbled this down today after putting some thought into the clone I'm going to attempt when the motivation builds. I've been considering this for quite some time, but I never had a solid framework from which I could begin development. Anyway, if you've got a few minutes, take a gander at this story fragment and let me know how the pacing feels. It's about 5 1/2 pages. I haven't proofread it. (EDIT: I've made a few corrections on page three.)
Bridge Scene
A note on weapons: most of the designations came from other sources. The MA5B is the terran assault rifle from Halo. The AR770/M355 is the assault rifle from Unreal Tournament 2004. The NTW-20 is an actual modern anti-materiel rifle; the MKR-23 is not. The Pancor is real. The RLK-9157 is the quad-salvo launcher from Far Cry and may or may not exist; I haven't checked into it.
A note on names: I'm terrible at coming up with names, and I tend to make things up on the fly. The characters here do not represent anyone I've ever met, nor do they emulate any personalities I know from life or literature. I just sort of squished them together. Expect discontinuities in personality.
A note on the setting: this is a scene I played out in my head after we spawned the Dungeon Shock idea yesterday. I envisioned the first part of the story as the main character and his fire team venturing into the ship after it became infested with the power of Chaos. They've stumbled upon some creepy things prior to this scene — namely a hideous abomination in the hangar deck, which brutally slaughtered some of their men. You'll have to use your imagination. The bridge is one of the last places on the ship that has not yet succumbed to Chaos' influence. The fire team, of course, has not yet realized the source of the infestation.
The planet is Zalk, many hundreds of years into the future. The strange transmission they're detecting — but unable to identify — is the Zo gate, which has become partially active. I feel comfortable telling you this because you would have figured it out instantly as soon as you played the game, or at least shortly thereafter. (I intended to have a satellite view of Stonekeep, which would have been a dead giveaway. This didn't make it into the five-page fragment.)
I'm mostly interested in comments on pacing. I've never been very good at pacing, with a tendency to rush through scenes or drag them out beyond interest. Let me know if it needs to be cut or filled, or if it's okay. Remember, this is going to be converted into dialog and graphics, so it will obviously flow differently in the end, but I want to get a solid story written first. Thanks for taking the time.
By the way, this is the first creative writing I've done in over two years, so I may be a little rusty.
One more thing: I used to serve in the Air Force, so I know eight soldiers and a civilian don't constitute a full company. I used the terms "company" and "fire team" interchangeably in this story under the assumption that the remaining fire team is comprised of what used to be a full company, before the shit hit the fan and their numbers were whittled down. Their commanding officer simply hasn't had the time (or authority) to disband the company and merge the surviving files into a single squad. Please forgive my gross misappropriation of military terminology. I have my reasons. ;)
Bridge Scene
A note on weapons: most of the designations came from other sources. The MA5B is the terran assault rifle from Halo. The AR770/M355 is the assault rifle from Unreal Tournament 2004. The NTW-20 is an actual modern anti-materiel rifle; the MKR-23 is not. The Pancor is real. The RLK-9157 is the quad-salvo launcher from Far Cry and may or may not exist; I haven't checked into it.
A note on names: I'm terrible at coming up with names, and I tend to make things up on the fly. The characters here do not represent anyone I've ever met, nor do they emulate any personalities I know from life or literature. I just sort of squished them together. Expect discontinuities in personality.
A note on the setting: this is a scene I played out in my head after we spawned the Dungeon Shock idea yesterday. I envisioned the first part of the story as the main character and his fire team venturing into the ship after it became infested with the power of Chaos. They've stumbled upon some creepy things prior to this scene — namely a hideous abomination in the hangar deck, which brutally slaughtered some of their men. You'll have to use your imagination. The bridge is one of the last places on the ship that has not yet succumbed to Chaos' influence. The fire team, of course, has not yet realized the source of the infestation.
The planet is Zalk, many hundreds of years into the future. The strange transmission they're detecting — but unable to identify — is the Zo gate, which has become partially active. I feel comfortable telling you this because you would have figured it out instantly as soon as you played the game, or at least shortly thereafter. (I intended to have a satellite view of Stonekeep, which would have been a dead giveaway. This didn't make it into the five-page fragment.)
I'm mostly interested in comments on pacing. I've never been very good at pacing, with a tendency to rush through scenes or drag them out beyond interest. Let me know if it needs to be cut or filled, or if it's okay. Remember, this is going to be converted into dialog and graphics, so it will obviously flow differently in the end, but I want to get a solid story written first. Thanks for taking the time.
By the way, this is the first creative writing I've done in over two years, so I may be a little rusty.
One more thing: I used to serve in the Air Force, so I know eight soldiers and a civilian don't constitute a full company. I used the terms "company" and "fire team" interchangeably in this story under the assumption that the remaining fire team is comprised of what used to be a full company, before the shit hit the fan and their numbers were whittled down. Their commanding officer simply hasn't had the time (or authority) to disband the company and merge the surviving files into a single squad. Please forgive my gross misappropriation of military terminology. I have my reasons. ;)