[Not a bug] Extra cost of attack method
Posted: Tue Jan 23, 2007 3:47 pm
I write again because it has not been solved yet though I wrote this problem before.
When attack method of item executes ACTION_OBJECT_ACTIVATE, and two or more relay and action are moved, an extra cost is generated.
When two action is moved by attack method, twice waiting time are generated. And, stamina, the charge, and mana decrease by the twice.
Moreover, the charge and mana decrease extra when not only action but also relay is moved.
For instance,
When item with such attack method is actually used, 20 generation of waiting time. And, two decreases of stamina and three decreases of the charge and mana.
These are not the movements for which I hope.
Can this be corrected?
When attack method of item executes ACTION_OBJECT_ACTIVATE, and two or more relay and action are moved, an extra cost is generated.
When two action is moved by attack method, twice waiting time are generated. And, stamina, the charge, and mana decrease by the twice.
Moreover, the charge and mana decrease extra when not only action but also relay is moved.
For instance,
Code: Select all
Action : ACTION_OBJECT_ACTIVATE
Object 1 : RELAY_TEST
Time : 10
Energy : 5
Charges : 1
Mana : 1
RELAY_TEST moves two action.
These are not the movements for which I hope.
Can this be corrected?