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something with flooritems and walls

Posted: Fri Jan 26, 2007 2:45 pm
by linflas
here's the problem, the stonetile-roof bitmap which is outside my wooden house (alt wallset) shouldn't be seen :
Image

usually, walls at front1 hide the part of bitmap of flooritems on side1 (left or right), but the flooritem i use for stonetile-roof is displayed over the ceiling because its side bitmap rises above the wall bitmap...

Posted: Fri Jan 26, 2007 4:13 pm
by George Gilbert
I can see what you're saying, but I don't understand what you think the correct behaviour should be!

The problem seems to be caused by human interpretation of the graphics rather than any issue with the engine. For example, if your side "wall" graphics were of tall bushes instead (like the DM-II thicket, only bigger), then you would expect them to poke out from above the front 1 bitmap...

Posted: Fri Jan 26, 2007 5:35 pm
by linflas
yep yep.. i already know that it is not a bug but i'm stuck, i can't find a workaround :?

Posted: Fri Jan 26, 2007 6:04 pm
by linflas
or... i make a special flooritem for the entrance of the wooden house...
my RTC file starts to become quite big..

Posted: Fri Jan 26, 2007 6:25 pm
by Gambit37
any way you can use triggers to show/hide flooritems when you go in the houses?

Posted: Fri Jan 26, 2007 6:51 pm
by linflas
yes !! of course Gambit !
But why did you answer so late ? :roll:

Image

;)