global Hall of Chamopins
Posted: Wed Jan 31, 2007 11:22 pm
During my many completions of RTC's default dungeons over the course of various versions, I came to the conclusion, that the gHoC score could as well be completely random. In 2 games that have been very very similar in playing style, success and efficiency, I have no idea about what score I will have achieved until I'm done. Sometimes I get a new record, sometimes the score is abysmal.
I think this in mainly not only because of iterative changes made, but mainly because the score calculation includes just too many factors. I mean, all these statistics RTC 44 displays are quite interesting, but they shouldn't all be counted in into the score, because the more values are used, the less predictable the score calculation will be and the easier it will be to exploit.
I therefore suggest reducing the score calculation to just MONSTER KILLING PERCENTAGE and TIME REQUIRED.
I think this in mainly not only because of iterative changes made, but mainly because the score calculation includes just too many factors. I mean, all these statistics RTC 44 displays are quite interesting, but they shouldn't all be counted in into the score, because the more values are used, the less predictable the score calculation will be and the easier it will be to exploit.
I therefore suggest reducing the score calculation to just MONSTER KILLING PERCENTAGE and TIME REQUIRED.