[Done for V0.45] Effective poison damage
Posted: Sun Feb 04, 2007 6:55 am
The damage of about 3 is received at regular intervals when the character receives the poison.
However, Health of the character is the same as the poison damage or recovers any more according to the same timing as it.
A natural recovery only slows consequentially. Health never decreases in the poison damage. It is not likely to die.
Even if the poison is not treated, the player is not embarrassed.
The fighter's experience will be acquired a little.
Under such a condition, I do not think that the poison works effectively.
I want you to improve this.
A natural recovery of Health is stopped while the character has received the poison.
Or, the poison damages a fixed rate to Health just like a natural recovery.
I think that either of these methods are useful.
However, Health of the character is the same as the poison damage or recovers any more according to the same timing as it.
A natural recovery only slows consequentially. Health never decreases in the poison damage. It is not likely to die.
Even if the poison is not treated, the player is not embarrassed.
The fighter's experience will be acquired a little.
Under such a condition, I do not think that the poison works effectively.
I want you to improve this.
A natural recovery of Health is stopped while the character has received the poison.
Or, the poison damages a fixed rate to Health just like a natural recovery.
I think that either of these methods are useful.