Review - Surgical Strike 2.2
Posted: Wed Feb 21, 2007 2:43 pm
Another review from me, this time for Sophia's dungeon Surgical Strike.
Gameplay: 9
Surgical Strike is similar to Chaos Strikes Back in its non-linearity. The good part of this is that you can go around and explore a lot, and if you don't get past a certain spot, there is surely something else to check out. The bad part, however, is that it is relatively easy to get lost. Later in the game, numerous shortcuts are being opened, and while they certainly make all areas more accessible, I got a bit more confused about what is where. Thorough mapping is definitely advantageous.
Apart from the "I don't know where I am"-factor, there is not much to criticize. There are lots of puzzles of all kinds, be it the classic DM-like teleporter or throwing puzzles, riddles that require certain items and some challenging, but rarely too hard fights. Some of the monsters spawn quite quickly, especially the worms and ghosts, but since the characters you start with are fairly strong, this is hardly an issue.
Originality: 9
The dungeon layout itself might not really be innovative, but new items, spells and monsters more than make up for that. Sophia displays some excellent ideas, like weapons that can be used from the back row, interesting new spells that create monsters, a place where a rather useless spell from DM is finally needed, and monsters that drain your ability scores or mana. There are too many of these great details to list them all, so I'll just say that they are amazing.
Difficulty: 8
Surgical Strike features strong characters to match the tough monsters, so you have a good chance of survival. Still, the dungeon is quite hard, as several of the puzzles are difficult to figure out and finding your way around isn't exactly easy. Sometimes you will find a key and hardly remember where the fitting lock might be. Dying is rarely a problem; making progress, however, sometimes is.
Puzzles: 9
Lots of puzzles, with several innovative and few really obscure ones. Only some of the puzzles that open up secrets are sometimes really far out, but since they are optional, that is hardly an issue. The dungeon features puzzles of all different kinds, so there will be something for everyone in here.
Size: 8
Similar to Chaos Strikes Back, Surgical Strike is packed with action and stuff to do. This effectively makes the dungeon seem larger than it really is. It is not gigantic, but will keep you playing for a long time as there are few dead places and generally lots to do.
Replayability: 9
Non-linearity is always a good thing for replayability. Surgical Strike adds to this its array of secret areas. I searched the dungeon rather thoroughly and only found 9 of 17 secrets, so there is certainly something that makes you want to go back.
Craft: 10
Anything less than a 10 would be a travesty. There are lots of shortcuts that lead you back to where you might need the key item you just found, and though they often confused me a bit, they spare the player a lot of running. The new items and weapons like the Giggler Bombs or the Dragon Spit are marvellous, as well as the new monsters.
Game Ending: 8
I have found three endings, and I think those are all there are. Both of the bad endings are surprising and rather funny, while the real ending is nice and atmospherical. It might be a bit easy to figure out what you have to do to defeat the final opponent, though.
Atmosphere: 8
The archives and the blue dragons (which look really really cool) set the tone for the dungeon and provide a nice little background story. There is not much else of that in the dungeon, but soem of the concepts are pretty well executed, like the Nightmare and its "boss".
Overall: 10
Surgical Strike might not be mind-blowing in every single aspect, but it is at least great in every part. The best thing about it is that it all fits together. The dungeon really feels as if it could have been the Expansion Pack #2 for DM, the magic is there. Cool monsters, great puzzles, innovative new items and foes, lots to discover and explore and great replay value all make for one of the best dungeons out there. If you haven't played it yet, don't hesitate any longer. You won't regret it.
Best part: Very hard to choose as there are numerous great parts; the boss of the "Nightmare" did stand out, though.
Worst part: Running around looking for a new part to explore, getting lost and ending up in a place that you thought was somewhere completely else
Gameplay: 9
Surgical Strike is similar to Chaos Strikes Back in its non-linearity. The good part of this is that you can go around and explore a lot, and if you don't get past a certain spot, there is surely something else to check out. The bad part, however, is that it is relatively easy to get lost. Later in the game, numerous shortcuts are being opened, and while they certainly make all areas more accessible, I got a bit more confused about what is where. Thorough mapping is definitely advantageous.
Apart from the "I don't know where I am"-factor, there is not much to criticize. There are lots of puzzles of all kinds, be it the classic DM-like teleporter or throwing puzzles, riddles that require certain items and some challenging, but rarely too hard fights. Some of the monsters spawn quite quickly, especially the worms and ghosts, but since the characters you start with are fairly strong, this is hardly an issue.
Originality: 9
The dungeon layout itself might not really be innovative, but new items, spells and monsters more than make up for that. Sophia displays some excellent ideas, like weapons that can be used from the back row, interesting new spells that create monsters, a place where a rather useless spell from DM is finally needed, and monsters that drain your ability scores or mana. There are too many of these great details to list them all, so I'll just say that they are amazing.
Difficulty: 8
Surgical Strike features strong characters to match the tough monsters, so you have a good chance of survival. Still, the dungeon is quite hard, as several of the puzzles are difficult to figure out and finding your way around isn't exactly easy. Sometimes you will find a key and hardly remember where the fitting lock might be. Dying is rarely a problem; making progress, however, sometimes is.
Puzzles: 9
Lots of puzzles, with several innovative and few really obscure ones. Only some of the puzzles that open up secrets are sometimes really far out, but since they are optional, that is hardly an issue. The dungeon features puzzles of all different kinds, so there will be something for everyone in here.
Size: 8
Similar to Chaos Strikes Back, Surgical Strike is packed with action and stuff to do. This effectively makes the dungeon seem larger than it really is. It is not gigantic, but will keep you playing for a long time as there are few dead places and generally lots to do.
Replayability: 9
Non-linearity is always a good thing for replayability. Surgical Strike adds to this its array of secret areas. I searched the dungeon rather thoroughly and only found 9 of 17 secrets, so there is certainly something that makes you want to go back.
Craft: 10
Anything less than a 10 would be a travesty. There are lots of shortcuts that lead you back to where you might need the key item you just found, and though they often confused me a bit, they spare the player a lot of running. The new items and weapons like the Giggler Bombs or the Dragon Spit are marvellous, as well as the new monsters.
Game Ending: 8
I have found three endings, and I think those are all there are. Both of the bad endings are surprising and rather funny, while the real ending is nice and atmospherical. It might be a bit easy to figure out what you have to do to defeat the final opponent, though.
Atmosphere: 8
The archives and the blue dragons (which look really really cool) set the tone for the dungeon and provide a nice little background story. There is not much else of that in the dungeon, but soem of the concepts are pretty well executed, like the Nightmare and its "boss".
Overall: 10
Surgical Strike might not be mind-blowing in every single aspect, but it is at least great in every part. The best thing about it is that it all fits together. The dungeon really feels as if it could have been the Expansion Pack #2 for DM, the magic is there. Cool monsters, great puzzles, innovative new items and foes, lots to discover and explore and great replay value all make for one of the best dungeons out there. If you haven't played it yet, don't hesitate any longer. You won't regret it.
Best part: Very hard to choose as there are numerous great parts; the boss of the "Nightmare" did stand out, though.
Worst part: Running around looking for a new part to explore, getting lost and ending up in a place that you thought was somewhere completely else