General Introduction and Assistance
Posted: Mon Mar 05, 2007 8:58 am
Hey hey to all.
First of all, I'm Kablizzy. Nice to meet everyone. Secondly, I am in love with this game. I played Dungeon Master, way back when, for the SNES, and I loved it. I remember playing with my dad when I was little, and we would map out the levels on graphing paper, and we would try different combinations of spells in succession, and try to figure out what each one did. Now that he's passed away, I wish he were around to see this.
So, a couple questions. I'm very interested in doing up my own campaign, I suppose you'd call it, but the editor is a tad overwhelming. A lot of it is intuitive, but if there were tutorials or guides out there that can explain some of the functions in-depth, that'd be great. If not, any resources at all that ya'll could provide would be awesome. I've looked around the forums and the site a bit, and haven't really found anything too overly significant. The editor manual and the ReadMe didn't shed much light on the subject, either.
In addition, what would it take to make some custom tilesets, objects, and so on for the game? I've been fiddling around with the game for a couple days, off and on, and I wanted to start with a couple of my own characters, but images that I throw down don't seem to do anything. Need I mess with the .dat file? If there's a place where more obscure questions could be answered, that'd be groovy.
There are some specifics, like some more in-depth info how errors are handled and how to correct them properly, and some other stuff, but I'll leave things at that for now. Thanks kindly!
~Blizz
First of all, I'm Kablizzy. Nice to meet everyone. Secondly, I am in love with this game. I played Dungeon Master, way back when, for the SNES, and I loved it. I remember playing with my dad when I was little, and we would map out the levels on graphing paper, and we would try different combinations of spells in succession, and try to figure out what each one did. Now that he's passed away, I wish he were around to see this.
So, a couple questions. I'm very interested in doing up my own campaign, I suppose you'd call it, but the editor is a tad overwhelming. A lot of it is intuitive, but if there were tutorials or guides out there that can explain some of the functions in-depth, that'd be great. If not, any resources at all that ya'll could provide would be awesome. I've looked around the forums and the site a bit, and haven't really found anything too overly significant. The editor manual and the ReadMe didn't shed much light on the subject, either.
In addition, what would it take to make some custom tilesets, objects, and so on for the game? I've been fiddling around with the game for a couple days, off and on, and I wanted to start with a couple of my own characters, but images that I throw down don't seem to do anything. Need I mess with the .dat file? If there's a place where more obscure questions could be answered, that'd be groovy.
There are some specifics, like some more in-depth info how errors are handled and how to correct them properly, and some other stuff, but I'll leave things at that for now. Thanks kindly!
~Blizz