(fixed) Crash Report
Posted: Sun Feb 18, 2007 1:30 am
Crash report!
This occurred while I was sparring with worms in the second floor (after having explored everything I readily found in the first floor):
INIT: Parsing configuration file
INIT: Using gamedir test_dungeon (base:0)
INIT: Using color depth of 32
INIT: Starting FMOD
INIT: Setting up triple buffer
LUA: Lua initialized
Parsing base/global.lua
Parsing base/graphics.lua
Parsing base/util.lua
Parsing base/monster.lua
Parsing base/methods.lua
Parsing base/damage.lua
Parsing base/xp.lua
Parsing base/magic.lua
Parsing base/msg_handlers.lua
Parsing base/system.lua
Parsing base/startup.lua
Parsing base/objects.lua
OBJ: 187 system archs
OBJ: 187 total archs
Parsing test_dungeon/dungeon.lua
PROGRAM CRASH!
Reason: Invalid slave pointer to pointerize
Stack Dump:
DSBmain
DSBgameloop
run_timers
monster_acts
monster_near_move
mon_dirmoveteam
mon_trygroupup
mon_heymoveover
pointerize
pointerize_slave
Addendum:
No problems second time through. I took basically the same route and opened the final door. FPS was between 35 and 36, which could account for the dropped input. Outstanding work!
This occurred while I was sparring with worms in the second floor (after having explored everything I readily found in the first floor):
INIT: Parsing configuration file
INIT: Using gamedir test_dungeon (base:0)
INIT: Using color depth of 32
INIT: Starting FMOD
INIT: Setting up triple buffer
LUA: Lua initialized
Parsing base/global.lua
Parsing base/graphics.lua
Parsing base/util.lua
Parsing base/monster.lua
Parsing base/methods.lua
Parsing base/damage.lua
Parsing base/xp.lua
Parsing base/magic.lua
Parsing base/msg_handlers.lua
Parsing base/system.lua
Parsing base/startup.lua
Parsing base/objects.lua
OBJ: 187 system archs
OBJ: 187 total archs
Parsing test_dungeon/dungeon.lua
PROGRAM CRASH!
Reason: Invalid slave pointer to pointerize
Stack Dump:
DSBmain
DSBgameloop
run_timers
monster_acts
monster_near_move
mon_dirmoveteam
mon_trygroupup
mon_heymoveover
pointerize
pointerize_slave
Addendum:
No problems second time through. I took basically the same route and opened the final door. FPS was between 35 and 36, which could account for the dropped input. Outstanding work!