Bugs found playing Dungeon Master in DSB
Posted: Sun Apr 08, 2007 7:43 pm
[corrected] x_relay attempting illegal stuff :
two relays were triggering at the same time, one sending message M_ACTIVATE, the other M_DESTROY, resulting in a reference to a destroyed item. It comes from the fact RTC handles triggers in the order they are "piled" on the tile, while in dsb there is no such order.
[corrected] pressure plate having unexpected behavior in some cases :
the wall text (RTC_1599) (level 1, x=21 y=23) "THIS WALL SAYS NOTHING" stays even after the party leaves the pressure plate at x=23, y=23
[corrected in v0.11] triggers not taking account of items flying over it / carried by party
[corrected in v0.11] teleporter problem : when toggling a teleporter, if the party steps on the tile when the teleporter is deactivated, and then waits, when teleportes is reactivated, the party DOES NOT get teleported
[corrected in v0.11] items in mirror or sconces or invisible alcoves !
two relays were triggering at the same time, one sending message M_ACTIVATE, the other M_DESTROY, resulting in a reference to a destroyed item. It comes from the fact RTC handles triggers in the order they are "piled" on the tile, while in dsb there is no such order.
[corrected] pressure plate having unexpected behavior in some cases :
the wall text (RTC_1599) (level 1, x=21 y=23) "THIS WALL SAYS NOTHING" stays even after the party leaves the pressure plate at x=23, y=23
[corrected in v0.11] triggers not taking account of items flying over it / carried by party
[corrected in v0.11] teleporter problem : when toggling a teleporter, if the party steps on the tile when the teleporter is deactivated, and then waits, when teleportes is reactivated, the party DOES NOT get teleported
[corrected in v0.11] items in mirror or sconces or invisible alcoves !