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(fixed) Crash on stairs

Posted: Sat Apr 28, 2007 9:11 pm
by beowuuf
Got a crash in dm and test dungeon going downstairs:

INIT: Parsing configuration file
INIT: Using gamedir dm (base:0)
INIT: Using color depth of 32
INIT: Starting FMOD
INIT: Setting up triple buffer
LUA: Lua initialized
Parsing base/global.lua
Parsing base/graphics.lua
Parsing base/util.lua
Parsing base/triggers.lua
Parsing base/conditions.lua
Parsing base/monster.lua
Parsing base/methods.lua
Parsing base/damage.lua
Parsing base/xp.lua
Parsing base/magic.lua
Parsing base/msg_handlers.lua
Parsing base/system.lua
Parsing base/startup.lua
Parsing base/objects.lua
OBJ: 396 system archs
OBJ: 396 total archs
Parsing dm/dungeon.lua
PROGRAM ERROR!
Reason: Excessive trigger queue
Stack Dump:
DSBmain
DSBgameloop
dungeon_move
party_moveto
to_tile

Posted: Sat Apr 28, 2007 9:30 pm
by Sophia
This was found quickly enough and is both bothersome and easy to fix, so I just uploaded a new 0.15 really fast.

If you've downloaded it before 8:30 pm UK time (3:30 pm eastern US), download it again. Otherwise you should have the new version :)

Posted: Wed May 09, 2007 11:31 pm
by TheMormegil
I still get this crash...I think I'm using the updated version 15. I just downloaded it.

Posted: Thu May 10, 2007 2:22 am
by Sophia
Well, I *thought* I fixed it. :oops:

It's definitely working in 0.16 though. :D