(fixed) Crash on stairs
Posted: Sat Apr 28, 2007 9:11 pm
Got a crash in dm and test dungeon going downstairs:
INIT: Parsing configuration file
INIT: Using gamedir dm (base:0)
INIT: Using color depth of 32
INIT: Starting FMOD
INIT: Setting up triple buffer
LUA: Lua initialized
Parsing base/global.lua
Parsing base/graphics.lua
Parsing base/util.lua
Parsing base/triggers.lua
Parsing base/conditions.lua
Parsing base/monster.lua
Parsing base/methods.lua
Parsing base/damage.lua
Parsing base/xp.lua
Parsing base/magic.lua
Parsing base/msg_handlers.lua
Parsing base/system.lua
Parsing base/startup.lua
Parsing base/objects.lua
OBJ: 396 system archs
OBJ: 396 total archs
Parsing dm/dungeon.lua
PROGRAM ERROR!
Reason: Excessive trigger queue
Stack Dump:
DSBmain
DSBgameloop
dungeon_move
party_moveto
to_tile
INIT: Parsing configuration file
INIT: Using gamedir dm (base:0)
INIT: Using color depth of 32
INIT: Starting FMOD
INIT: Setting up triple buffer
LUA: Lua initialized
Parsing base/global.lua
Parsing base/graphics.lua
Parsing base/util.lua
Parsing base/triggers.lua
Parsing base/conditions.lua
Parsing base/monster.lua
Parsing base/methods.lua
Parsing base/damage.lua
Parsing base/xp.lua
Parsing base/magic.lua
Parsing base/msg_handlers.lua
Parsing base/system.lua
Parsing base/startup.lua
Parsing base/objects.lua
OBJ: 396 system archs
OBJ: 396 total archs
Parsing dm/dungeon.lua
PROGRAM ERROR!
Reason: Excessive trigger queue
Stack Dump:
DSBmain
DSBgameloop
dungeon_move
party_moveto
to_tile