EDIT:-
Bug Fixes:-
The load/save for the two-wallset method now works when using custom dungeons. The "resume" after the party has been killed has also been fixed - all images are now loaded from the last save position.
There was a small glitch with the door code. This hasn't caused any problems as of yet, but either way it has been corrected.
The confusion regarding the PNG/GIF images for the teleporters has been corrected. PNG will now be the "default" format which will be included in the next addon-pack.
Piccies:-
http://img257.imageshack.us/img257/9093 ... allph7.jpg
http://img61.imageshack.us/img61/7113/shelf1lo4.jpg
http://img61.imageshack.us/img61/5791/shelf2pc2.jpg
http://img61.imageshack.us/img61/517/stoveel8.jpg
UPDATE:-
The floor decoration has now been changed in the editor. This supports both floor and ceiling deco, eg - chandeliers, dangling cobwebs, chains etc...
All the DM2 doors have been hardcoded and are also breakable. I have also created graphical alternatives based on the original designs.
Some of the DM2 wall decoration has also been implemented. The windows with the curtains also animates until clicked on, then the curtains remain open.
Paintings, and misc wall deco also reveal hidden alcoves - implemented via the switch mechanisms.
Unfortunately, the reflectors from DM2 cannot be coded into DMJ but the graphics can be adapted to work in some other fashion.
Fire a spell and/or weapon at one and this will "reflect" back to some other target - basically like a teleporter with a twist.
EDIT:- To view the latest work done so far for Addon-Pack V0.3, take a look over on the DMJ Modification Website. Just follow the link in the sticky thread.