Telling story without using lots of dungeon squares
Posted: Thu Sep 13, 2007 9:56 pm
Hi there... This is my first post here I think so first I should say fantastic work. I find it amazing that you people can make a project like this work so well - it looks like it must have taken one heck of a lot of work. Thanks!
Okay so I'm trying to put some plot into my dungeon, but as you know there is a short limit to the amount of text you can easily put in a single dungeon square. At first I was just using a long hallway with floor text, but that seems like a really cumbersome solution, not to mention it gets in the way of the rest of my dungeon.
I'm now trying to put all the floor text in a single square, and use buttons and relays to destroy the current text and activate the next text, but I haven't had any luck so far. Has anyone been able to do something like this?
Okay so I'm trying to put some plot into my dungeon, but as you know there is a short limit to the amount of text you can easily put in a single dungeon square. At first I was just using a long hallway with floor text, but that seems like a really cumbersome solution, not to mention it gets in the way of the rest of my dungeon.
I'm now trying to put all the floor text in a single square, and use buttons and relays to destroy the current text and activate the next text, but I haven't had any luck so far. Has anyone been able to do something like this?