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Very long objects

Posted: Fri Sep 14, 2007 9:07 pm
by Sophia
No, it's not one of those spams for enlarging certain parts...
Linflas wrote: maybe you can add in your DSB object a special characteristic : "very long"
and DSB engine will not permit to put it into alcoves.
Right now, you can use the on_zone_drop event of an alcove and check a flag that you set up. For example, something like:

Code: Select all

function obj.alcove:on_zone_drop(id, dropped)
	local drop_arch = dsb_find_arch(dropped)
	if (drop_arch.very_long) then return true end
	return nil
end
I'll look into this more if there's demand, otherwise, I won't bother. :)

Posted: Sun Sep 16, 2007 11:44 pm
by andyboy_uk
whoah there, what is this dsb that looks like a cross between basic and dungeon master.

Is this a new engine?

*searches and finds new forum*

[edit] Well knock me down with a feather, another engine, how cool! Loving the scripting idea using LUA. Keep up the good work, I will be checking this out in more detail when I awake tomorrow morning [/edit]