DSB Version 0.21

This forum is for the Lua scriptable clone of DM/CSB called Dungeon Strikes Back by Sophia. Use DSB to build your own highly customised games.

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Sophia
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DSB Version 0.21

Post by Sophia »

What's new:

- Added support for alpha channels (use .tga format images)
- Added support for separate "left side" bitmaps in a wallset via dsb_make_wallset_ext
- Fixed alternate wallset display bug
- Fixed a crash when using a custom graphics.dsb
- Sound playing now supports looping and returns a chan_handle
- Added dsb_soundstop(chan_handle) to stop a playing sound
- New monster event: on_want_move(self, id, lev, x, y, face, see_party, fear) = lev, x, y, face
- Added dsb_visited(lev, x, y) = bool
- Added dsb_level_getinfo(lev) = x_size, y_size, lightlevel, xp_multiplier
- dsb_shoot now has optional damage_delta parameter
- Made msg and delay of a trigger support multiple parameters like target
- Added dsb_game_end() to show ending screen and exit
- More cleanup of unnecessary bloat
Remy
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Post by Remy »

Added support for alpha channels (use .tga format images)
That's just plain cool. If anyone hasn't yet, run the included dungeon and check out the new blue haze. :shock:
Sound playing now supports looping and returns a chan_handle
:D I've been wanting to ask about this.
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