(fixed) Dungeon display bug at low luminosity
Posted: Thu Nov 15, 2007 2:19 pm
At low luminosity, perspective 2 wall are not displayed.
This is fine when in pitch black, because the floor is also totally dark.
On the other hand, when casting Lo Ful once, it raises the luminosty enough to see one tile away, but the engine still doesn't display the walls on either side (one tile away) while the floor is visible more than one tile away.
So it looks like the W are open tiles : (even though they are walls).
It might be that it happens in other situations.
WOW
#O#
#P#
This is fine when in pitch black, because the floor is also totally dark.
On the other hand, when casting Lo Ful once, it raises the luminosty enough to see one tile away, but the engine still doesn't display the walls on either side (one tile away) while the floor is visible more than one tile away.
So it looks like the W are open tiles : (even though they are walls).
It might be that it happens in other situations.
WOW
#O#
#P#