So, after a very long night, I decided to take a peek at all the new rendering code that Sophia has lua-ized. While poking through the files, I realized something that I should have realized awhile ago.
Anyway, after about an hour of playing with bitmaps and writing some code, I came up with what is perhaps the worst translation of Pong! ever, but it's entirely done with Lua in DSB, so it's a very ugly proof test that DSB really can do alot more than just dungeon crawling.
DSB Pong
DSB can do that!
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- Ee Master
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Hmm, the problem that I was having (and fixed) was that the sound would cut out after a few minutes, especially when a lot of sounds had been played. (It was a easier to reproduce in the pong game because it played the same sounds a lot more often)
I'm not sure if that has anything to do with a buzzing!
I'm not sure if that has anything to do with a buzzing!