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DSB Version 0.24

Posted: Sun Nov 18, 2007 9:08 pm
by Sophia
What's new:

- Rewrote ammo grabbing system to work better and be more generalized
- Can now use a graphics.dsb even when compiling a dungeon from scripts
- Major tweaks and improvements to melee combat (Thanks RemyR and Jor)
- Fixed a bug in the parameter sanity checking of dsb_party_place()
- Fixed a design flaw with wall rendering at low light levels
- Fixed a glitch in the rendering of attack methods
- Fixed bugs in attack_from_back ability
- Fixed a nasty bug in dsb_level_getinfo
- Fixed a few small bugs in dsb_msgzone
- Made size 2 monsters cover ground objects properly
- Fixed errors in collision detection when monsters group up
- Fixed a bug with grouping of size 2 monsters
- Tweaked attack speeds for very fast and very slow monsters
- Added dsb_in_obj(inst) iterator
- Added dsb_lastmethod(ppos) = method, slot, item
- Added "UNTOUCHED" gfxflag (unset by engine when an item is moved)
- Windowed mode now has an enabled close button
- Alt+F4 will now exit the program immediately

In addition, I've added a money box to the test dungeon, just because it's fun. ;)

Posted: Mon Nov 19, 2007 9:52 pm
by Sophia
I've made another quick bugfix release (0.24a) due to the number of nasty bugs that were in 0.24.

- Fixed an occasional crash when turning a monster
- Fixed a crash when a monster is destroyed on its turn
- Fixed more grouping bugs with size 2 monsters
- Fixed some rather annoying glitches
- Fixed a bug in obj.eye_of_time
- Fixed a bug in the new ammo grabbing system