dsb_level_tint troubles
Posted: Wed Nov 21, 2007 10:28 am
I'm not sure if I'm using the dsb_level_tint function correctly, because I can't seem to get it to work. I've tried it with various color settings, calling it at different times (in 'dungeon.lua' and during actual gameplay), with different light levels and sources (default, magic, torches), and the dungeon always looks the same.
And just to completely change the topic -- is it possible to display the viewport during a dsb_fullscreen call? It's there before the game starts, but not after. Just a random question.
Oh, and even more random -- the floor_trigger_off function ('triggers.lua' : 224) should probably have line 227 changed from
'elseif (not exvar[id].target) then'
to
'elseif ((not exvar[id].target) and (not exvar[id].func)) then'
otherwise the 'tc' exvar never gets reset and 'func' calls never work again.
Annnnd... is it just me, or does anyone else occasionally hear a giggler laugh during DSB's startup? It doesn't happen everytime, and I used to think it was some sort of signal that an error was found, but now I'm not so sure...
Oh, yeah, one more thing. Is there a reason screamers have a default 165 hp? Somehow, that strikes me as high. Or do we love screamers, consider them an endangered species, and that they need all the help they can get?
Let's give 'em fireballs. Mushrooms tossing fireballs - that's the ticket.
And just to completely change the topic -- is it possible to display the viewport during a dsb_fullscreen call? It's there before the game starts, but not after. Just a random question.
Oh, and even more random -- the floor_trigger_off function ('triggers.lua' : 224) should probably have line 227 changed from
'elseif (not exvar[id].target) then'
to
'elseif ((not exvar[id].target) and (not exvar[id].func)) then'
otherwise the 'tc' exvar never gets reset and 'func' calls never work again.
Annnnd... is it just me, or does anyone else occasionally hear a giggler laugh during DSB's startup? It doesn't happen everytime, and I used to think it was some sort of signal that an error was found, but now I'm not so sure...
Oh, yeah, one more thing. Is there a reason screamers have a default 165 hp? Somehow, that strikes me as high. Or do we love screamers, consider them an endangered species, and that they need all the help they can get?
Let's give 'em fireballs. Mushrooms tossing fireballs - that's the ticket.