Maleficient Destiny - A spoiler heavy (!!) Conflux adventure
Posted: Sun Dec 30, 2007 6:03 pm
Because I'm bored and feeling silly.
Greetings, I'm Gus, and this sorry lot here are Wuss, Grug, and Larry. Together we form the Maleficient Guild, the most badass band of sons of b... eh, who am I kidding, we're scum, nothing but liars and cheaters.
A long time ago, we got imprisoned together in a mirror for our crimes. Petty crimes they were, such as spell-scrounging and save-scumming, but we were punished nonetheless. And I don't use the term lightly; it was so cramped in there. Larry smells like snake. Anyways, now we're out, and we will not stop until we are free of our ancient, unspecified curse.
The way to redemption will be long and steep. I do not see us dropping our bad habits so easily. For instance, none of us would reincarnate without getting at least seventeen points in total stats, so it turned into a save-scumming competiton! Good going guys! You remember how we got in there the first time, right? Even now, we cannot test for illusionary walls (by running full speed into them) without dying. Following the ancient wisdom of the master Beowuuf, we set out for our first goal: Death.
That's right, we're going to die. Preferably in front of an altar of rebirth, and preferably also without gaining any level first. This will bump our hitpoints by a good chunk. The best altar for dying in front of, in my humble opinion, is the one right next to the long-lost wand path, in the storage area.
Gathering only the strict minimum (one torch), we make our way to the storage cellars. The air is heavy and still, barely an improvement over our undersized mirror. At least we can breathe more easily. The way to the altar is heavily guarded by some sort of floral arrangement. We bash it with hands and torch until it withers away. Stupid plant wouldn't get under the door, but it wasn't from lack of trying. We collect some tasty pods for later. Food is scarce and we have four mouths to feed.
Next up is a giant rodent. There is no avoiding it, we have to kill it to get through to the main cellar area. On the plus side, it is a lot more lively than the plants and follows us to the door without hesitation. On the downside, it's a lot more lively than the plants! Wuss and Grug go down before the door finally bashes the rat's skull in. Larry grabs the bones and we proceed.
The way to the altar is closed, but I am privy to the Ancient Wisdom of the way.
"How come you know the way, Gus?"
"It was written on a scroll."
"What scroll? I didn't see any scroll like that."
"That's because you're not privy to the Ancient Wisdom, Larry. Now, shut up."
"You're not cheating are you? You know what will happen if we ch-"
"Shut up!"
Nobody ever liked Larry. Even before we got all stuck with him in that mirror, he wasn't really part of the group. Always questioning my orders, always arguing, not a team player. At least he's fairly decent at carrying bones. In no time, we've made our way to the altar. We shove Wuss and Grug in, then Larry and I commit suicide. When I come to, I feel a lot more resilient.
The altar even contains some loot: A fire spore, a mana staff and a wind. We grab it all and rush back to the guild halls. We have to get Dolly. I can't believe we had to leave her behind. But there was no choice, we had to travel light. She is still in the alcove where she spawned, along with some scrolls, a key and a coin. I don't need to examine them to know they are all cursed. Everything we had was cursed. They even cursed Dolly. Bastards.
Craddling her in my arms, I lead the party down a few flights of stairs. We have some praying to do. The deeper we are when we pray to her, the more guidance she imparts upon us. Through the foul-smelling stairs we can only go down to the sewers, but it will be enough. There, in the dark, we gather around Dolly and take turns praying to her. Heathens, they called us, heretics, and some nasty other names. But they'll see. It isn't long until Dolly shines her wisdom upon us and we become enlightened. Mana, the long-forgotten magical power, flows through our bodies anew. They thought they could deprive us of our magical powers, but they were wrong.
Once we can pray no longer, we head back up. The mana staff we found in the altar has opened our way slightly into the Priests' guild, but it will take more, a lot more, to truly shake our shackles off, to fully unleash our power. I know of other staves, but they are not the only needed items. With 20 mana each (21 for that bastard Grug who keeps rolling insane level-ups!) we're ready to create our own light, and even break our way into the Wizards lair. I know a trick. I know all the tricks.
Greetings, I'm Gus, and this sorry lot here are Wuss, Grug, and Larry. Together we form the Maleficient Guild, the most badass band of sons of b... eh, who am I kidding, we're scum, nothing but liars and cheaters.
A long time ago, we got imprisoned together in a mirror for our crimes. Petty crimes they were, such as spell-scrounging and save-scumming, but we were punished nonetheless. And I don't use the term lightly; it was so cramped in there. Larry smells like snake. Anyways, now we're out, and we will not stop until we are free of our ancient, unspecified curse.
The way to redemption will be long and steep. I do not see us dropping our bad habits so easily. For instance, none of us would reincarnate without getting at least seventeen points in total stats, so it turned into a save-scumming competiton! Good going guys! You remember how we got in there the first time, right? Even now, we cannot test for illusionary walls (by running full speed into them) without dying. Following the ancient wisdom of the master Beowuuf, we set out for our first goal: Death.
That's right, we're going to die. Preferably in front of an altar of rebirth, and preferably also without gaining any level first. This will bump our hitpoints by a good chunk. The best altar for dying in front of, in my humble opinion, is the one right next to the long-lost wand path, in the storage area.
Gathering only the strict minimum (one torch), we make our way to the storage cellars. The air is heavy and still, barely an improvement over our undersized mirror. At least we can breathe more easily. The way to the altar is heavily guarded by some sort of floral arrangement. We bash it with hands and torch until it withers away. Stupid plant wouldn't get under the door, but it wasn't from lack of trying. We collect some tasty pods for later. Food is scarce and we have four mouths to feed.
Next up is a giant rodent. There is no avoiding it, we have to kill it to get through to the main cellar area. On the plus side, it is a lot more lively than the plants and follows us to the door without hesitation. On the downside, it's a lot more lively than the plants! Wuss and Grug go down before the door finally bashes the rat's skull in. Larry grabs the bones and we proceed.
The way to the altar is closed, but I am privy to the Ancient Wisdom of the way.
"How come you know the way, Gus?"
"It was written on a scroll."
"What scroll? I didn't see any scroll like that."
"That's because you're not privy to the Ancient Wisdom, Larry. Now, shut up."
"You're not cheating are you? You know what will happen if we ch-"
"Shut up!"
Nobody ever liked Larry. Even before we got all stuck with him in that mirror, he wasn't really part of the group. Always questioning my orders, always arguing, not a team player. At least he's fairly decent at carrying bones. In no time, we've made our way to the altar. We shove Wuss and Grug in, then Larry and I commit suicide. When I come to, I feel a lot more resilient.
The altar even contains some loot: A fire spore, a mana staff and a wind. We grab it all and rush back to the guild halls. We have to get Dolly. I can't believe we had to leave her behind. But there was no choice, we had to travel light. She is still in the alcove where she spawned, along with some scrolls, a key and a coin. I don't need to examine them to know they are all cursed. Everything we had was cursed. They even cursed Dolly. Bastards.
Craddling her in my arms, I lead the party down a few flights of stairs. We have some praying to do. The deeper we are when we pray to her, the more guidance she imparts upon us. Through the foul-smelling stairs we can only go down to the sewers, but it will be enough. There, in the dark, we gather around Dolly and take turns praying to her. Heathens, they called us, heretics, and some nasty other names. But they'll see. It isn't long until Dolly shines her wisdom upon us and we become enlightened. Mana, the long-forgotten magical power, flows through our bodies anew. They thought they could deprive us of our magical powers, but they were wrong.
Once we can pray no longer, we head back up. The mana staff we found in the altar has opened our way slightly into the Priests' guild, but it will take more, a lot more, to truly shake our shackles off, to fully unleash our power. I know of other staves, but they are not the only needed items. With 20 mana each (21 for that bastard Grug who keeps rolling insane level-ups!) we're ready to create our own light, and even break our way into the Wizards lair. I know a trick. I know all the tricks.