to understand Attack Computations..
Posted: Thu Jan 24, 2008 8:37 pm
Can someone someday help me to figure out step by step what that is, please?:
http://www.dianneandpaul.net/CSBwin/doc ... Damage.png
maybe a sample instruction will have some value for the wiki in the future?
I have tried to understand it, with starting values some time ago.
(50 Strength, and a weapon weighing 4.2kg & the champion is not dead )
I utterly failed.
throwing distance was a bit more clear, I guess you have to start there, but I soon had difficulties with the syntax.
I do not get what "<-" means?
"smaller than minus"? is it an "arrow" sign?
what means += in that regard?
why are there two D7s? which one do I take when?
is it somehow displayed as a stack?
so upper one will be first to be computed?
where do I "find" P7 and P8?
I can only guess at monster.Desc.uBYTE8, but I would say it`s armor?
a search function (in a wiki) would come in handy, to collect and put all the relevant parts together!
Maybe Adamo , have you some information on this descriptor with
ADGE?
[8] Missile Range. This is computed by the following sequence of operations:
Range = Monster Descriptor Byte8[4] / 4 + 1
I would give this some patience but without help it is criptical to me
beyond hope.
http://www.dianneandpaul.net/CSBwin/doc ... Damage.png
maybe a sample instruction will have some value for the wiki in the future?
I have tried to understand it, with starting values some time ago.
(50 Strength, and a weapon weighing 4.2kg & the champion is not dead )
I utterly failed.
throwing distance was a bit more clear, I guess you have to start there, but I soon had difficulties with the syntax.
I do not get what "<-" means?
"smaller than minus"? is it an "arrow" sign?
what means += in that regard?
why are there two D7s? which one do I take when?
is it somehow displayed as a stack?
so upper one will be first to be computed?
where do I "find" P7 and P8?
I can only guess at monster.Desc.uBYTE8, but I would say it`s armor?
a search function (in a wiki) would come in handy, to collect and put all the relevant parts together!
Maybe Adamo , have you some information on this descriptor with
ADGE?
[8] Missile Range. This is computed by the following sequence of operations:
Range = Monster Descriptor Byte8[4] / 4 + 1
I would give this some patience but without help it is criptical to me
beyond hope.