[Done for V0.50] experience learning rate
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[Done for V0.50] experience learning rate
hello,
i thought it would be nice to have an option somewhere (in the rtceditor for instance, to set a factor for how much our warriors get.
There is something like this per level in csbwin,
the why's
- Why is this feature wanted & necessary:
i don't have hours to play of free time, i'm not a student anymore, and i already finished the game once i was young.
Even then i never achieved more than square mastery or maybe = mastery (for magicians), and it requires so much dumb training against a wall or dummy. Especially the ninja skills are really tooo boring to train, i prefer the fighter on a door You remember having stacked 50 scryers mushroom part on the floor, throwing them with your leader, in a 2x2 room ??
on a side note, after reincarnation, it took a lot of hit (from my point of view) to go from nothing to neophyte fighter.
I'd like to see how my characters fare when they reach archmastery ^^
=> then maybe the game would need some kind of slider to increase difficulty in order to compensate for that (increase monster life points & damage & accuracy for instance)
i thought it would be nice to have an option somewhere (in the rtceditor for instance, to set a factor for how much our warriors get.
There is something like this per level in csbwin,
the why's
- Why is this feature wanted & necessary:
i don't have hours to play of free time, i'm not a student anymore, and i already finished the game once i was young.
Even then i never achieved more than square mastery or maybe = mastery (for magicians), and it requires so much dumb training against a wall or dummy. Especially the ninja skills are really tooo boring to train, i prefer the fighter on a door You remember having stacked 50 scryers mushroom part on the floor, throwing them with your leader, in a 2x2 room ??
on a side note, after reincarnation, it took a lot of hit (from my point of view) to go from nothing to neophyte fighter.
I'd like to see how my characters fare when they reach archmastery ^^
=> then maybe the game would need some kind of slider to increase difficulty in order to compensate for that (increase monster life points & damage & accuracy for instance)
Well, in a way tweakign the experience modifiers of ther level can do this, since it will feel like the champions require more points to reach a level.
You could also clone actions, and re-assign the experience gain from them - although it would not help basic actions such as throwing items with the hand though
You could also clone actions, and re-assign the experience gain from them - although it would not help basic actions such as throwing items with the hand though
Well, I can guess that it would be a monstruous work...beowuuf wrote:Well, in a way tweakign the experience modifiers of ther level can do this, since it will feel like the champions require more points to reach a level.
You could also clone actions, and re-assign the experience gain from them - although it would not help basic actions such as throwing items with the hand though
At contrary, allowing us to tweak the experience points needed to reach a level would be easy to do.
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