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Temporary 2-way teleporter?

Posted: Fri Feb 22, 2008 5:30 am
by Daecon
Is it at all possible to make and place (in-game) a two way teleporter, like in the game "Portal"?

Where each time you [use item] or [cast spell] it creates the "other half" of a two way teleporter link, and can be done multiple times.

Is it even going to possible using the RTC engine?

Posted: Fri Feb 22, 2008 5:41 am
by Ralendil
Well actually I try to add a teleport spell...

I succeeded to add a teleportation that works...
my main problem is to be able to move the object used to know where to teleport (in order to be able to design a point of teleportation and to teleport to it if a spell is activated).

Is it something like that you search to do?
Btw... I fail atm to success to move the object :(

Posted: Fri Feb 22, 2008 7:56 am
by beowuuf
There is a move party to object command. So yes, theretically you can have a spell which creates two unique (perhaps invisible) floor objects and the party can therefore 'teleport' between them using the 'move to object' spell. DM2 has limited already fixed teleport and teleport back systm

Unlike portal, it would have to be canny dungeon design to 'see' where the other teleporter is. Though I seem to recall someone asking for an in game camera to remotely view another area

Posted: Fri Feb 22, 2008 12:45 pm
by Gambit37
beowuuf wrote:Though I seem to recall someone asking for an in game camera to remotely view another area
Sounds like Captive.... ;)

Posted: Fri Feb 22, 2008 6:08 pm
by Chaos-Shaman
I tried the invisible object to teleport to, I couldn't unless it was visible, guess it's not there.

Posted: Fri Feb 22, 2008 6:15 pm
by beowuuf
An 'invisible' object is the terminology for an object that has been turned off (so isn't even visible) and has no function, I mean an object with a pink graphic so it is see through but still technically 'visible'

One of the quirks of RTC! :D

Posted: Fri Feb 22, 2008 6:16 pm
by Ralendil
well I have found a solution...

But for the idea of Ven Ra, he will have to adapt it ;)

I post it in the library ;)
It isn't perfect, I don't like the way it is done, but it works.

Posted: Fri Feb 22, 2008 6:31 pm
by Chaos-Shaman
Yes, that makes sense beowuuf, I tried to make a dagger that had no bitmaps, it worked, but when I tried to pick it up, knowing its location, it freezes RTC, kicks me out.

Posted: Fri Feb 22, 2008 6:51 pm
by Ralendil
Chaos-Shaman wrote:Yes, that makes sense beowuuf, I tried to make a dagger that had no bitmaps, it worked, but when I tried to pick it up, knowing its location, it freezes RTC, kicks me out.
Check library now ;)

The way to make it with an invisible object, isn't to use an item but a trigger ;)

Posted: Fri Feb 22, 2008 7:29 pm
by Chaos-Shaman
that is exactly what i did too :)

Posted: Sat Feb 23, 2008 2:16 am
by beowuuf
Not no bitmaps, that will crash the engine as it needs to pictures

Just have the pictures use power pink, so they are see throuhg, but you still need a graphic even if it is see through!