RTC and screen resolutions higher than 640x480.
Posted: Tue Mar 18, 2008 7:02 pm
RTC is locked at a target resolution of 640x480. 640 x 400 pixels of are used by usable gameplay space, the extra 80 pixels can show a background image but cannot be directly manipulated by the player.
If you set your config to run at 800x600 or higher, RTC generates a canvas of the specified size to draw on, but the available space isn't used: RTC simply places the 640x480 window in the centre of the larger space with black borders all around.
There was an inconsistent behaviour in v0.46 and below with this. Fullscreen mode would do as described as above, window mode would scale the screen to the target resolution. In the 0.47 beta I've been priveleged to play, it was changed so that both modes leave the game view at 640x480 regardless of specified resolution.
Some questions:
1) Why does RTC offer the use of higher resolutions through the config file when it doesn't actually support them?
2) Could RTC utilise the extra space (ie, could we design graphics for 800x600 and force players to run at that resolution)? It would mean much greater visual clarity. I would love to play a DM game at 1280x1024 with an exact 1:1 presentation. Yes, it would mean all images are much, much larger and memory intensive but modern CPUs can handle it.
3) Upon reflection, if RTC maintains support for higher resolutions but (2) will never happen, would it not be better to scale the graphics accordingly? (ie, go back to the behaviour that the window mode used to do)
I know I'm contradicting some stuff I asked for... just musing I guess...
If you set your config to run at 800x600 or higher, RTC generates a canvas of the specified size to draw on, but the available space isn't used: RTC simply places the 640x480 window in the centre of the larger space with black borders all around.
There was an inconsistent behaviour in v0.46 and below with this. Fullscreen mode would do as described as above, window mode would scale the screen to the target resolution. In the 0.47 beta I've been priveleged to play, it was changed so that both modes leave the game view at 640x480 regardless of specified resolution.
Some questions:
1) Why does RTC offer the use of higher resolutions through the config file when it doesn't actually support them?
2) Could RTC utilise the extra space (ie, could we design graphics for 800x600 and force players to run at that resolution)? It would mean much greater visual clarity. I would love to play a DM game at 1280x1024 with an exact 1:1 presentation. Yes, it would mean all images are much, much larger and memory intensive but modern CPUs can handle it.
3) Upon reflection, if RTC maintains support for higher resolutions but (2) will never happen, would it not be better to scale the graphics accordingly? (ie, go back to the behaviour that the window mode used to do)
I know I'm contradicting some stuff I asked for... just musing I guess...