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Trying to.....

Posted: Sat Apr 26, 2008 12:17 am
by Burnt Conspiracy
i'm tryin to balance the game a little (especially make it a bit more difficult), but i was wondering what the community thinks would be good "standard" for the starting stats...

current:
50 HP
67 STAM
10 MP

-blank- on all levels
40 (all stats)

Posted: Sat Apr 26, 2008 9:52 am
by ian_scho
Yeah this is a really tricky one. Are you 'forcing' the player to accept one champion or more, or will you be offering them a choice as the original dungeon?
Also if your dungeon is more puzzle based then the stats make less of a difference.
Take a look at the stats of both the original DM and CSB, and think which dungeon style is yours most similar to? A nice build up of monster difficulty or a 'in your face' type style.



Edit: DSB -> CSB, wonder why I made that mistake ;)

Posted: Sat Apr 26, 2008 9:30 pm
by Burnt Conspiracy
i'm allowing for open choice, i hate the DM2 forcing of Torham :evil:

but yea, plenty of creatures, plus new areas that i'm planning on adding some new items to if possible :D

Posted: Sun Apr 27, 2008 12:03 am
by zoom
there is a dm2-hacked-version
that does not have Torham in party.
(somewhere on the encylopaedia)

Posted: Sun Apr 27, 2008 5:42 am
by Christopher
Lower stamina (50 maybe) and mana at 5 or less will make it more difficult.

I also suggest having the Thicket thieve's hideouts unreachable by characters. If an item is stolen and you don't kill the thief before he reaches his hideout, the item is gone for good, I don't expect characters to hold real important items like keys in their hands so there should be no problem. Same for Axemen too maybe.

Vexirks who can cast Attack/Guard Minions.

Several Dru Tan(s).

Posted: Sun Apr 27, 2008 11:42 pm
by Burnt Conspiracy
its called "notorham.zip" or somethin like that, the problem is that it glitches out at the ramhead area....

lower stamina sounds good, 5mp would indeed be a challenge :P


i'm currently researching the thing about thicket thieves... because an axeman thief (not an axeman) took my exsymyrr (spelling) and when he dropped it it dissapeared... found out later that it was back in the shop being sold :?

the trigger is "item recycler", combined with a teleport tile and "item teleport"... its confusing and i'm still messin around with it.

also, cant add too many activator/actuators with Kentaro's dm2 dungeon.dat editor or it gives you an error message...

overall, i'm makin mad progress.

vexirks casting attack/guard mins? that would be vicious...

dru-tan is a pain... i filled up his lair with attack mins and he just slapped them away :!:

Posted: Mon Apr 28, 2008 11:42 am
by Ameena
Ahh Dru Tan's a git. I just run manically from him and try to use the trap thing on him. Last time I did it, it worked fine though so woohoo :twisted:.

Posted: Wed May 14, 2008 6:57 am
by Seriously Unserious
ah, good ol' Dru Tan. He's a real pain, especially if you encounter him in those narrow passageways after that archway. in the largert area, I got him by raining mon-level fireballs on him as fast as I could cast them, and when he tried to get me with his poison spells I just dodged sideways and then started up the fireball barage when the poison was past me. He died a firey death before long... :twisted:

but adding more Dru Tan's would make it much more difficult.

If you wanted to be evil, you could try adding a Dru Tan generator... :P :twisted:

Posted: Mon Jun 09, 2008 6:56 pm
by purple1
The Axemen's stolen goods get redistributed to the shops, if you go through the trouble to study the actuators with Kentaro's editor. I was VERY upset when I lost my Blue Steele to that. Those things are not cheap!

Posted: Wed Jun 11, 2008 3:08 am
by Christopher
really... I always wondered why the items put in the vexirk vat ended up in an area at the axemen woods, but eventually would not end up there anymore. I guess eventually some axemen pick them up from the ground, put them back at their respawn square, and then they eventually end up back in the shops. If I could still play DM2 I'd test this to see if the Meteor Metal ends up in the possession of whichever merchant has it listed as an item on their display screen.

Posted: Tue Jun 17, 2008 9:41 pm
by purple1
If you're quick enough, you can make a few Snake Staffs (staves?) and run back to the Axemen's woods to retrieve the ingredients before they are redistributed. They're lighter than Axes, and they're worth several times as much. It's a good money-making strategy if you're not good at fighting Axemen.

Posted: Wed Jun 18, 2008 5:26 am
by Seriously Unserious
that would work, but I always seem to run into axemen in those woods.

Then I have to kill them and take their axes. Oh the inconvenience of it! :P

8)