Critical/Non Critical bitmap positions-- what gives?
Posted: Mon May 26, 2008 9:11 pm
In changing the interface to a fully high-res version, I've noticed that some bitmaps can be easily moved around and have different sizes specified, while others have to remain the original size and their position cannot be changed.
It seems that the elements that can be changed appear within the dungeon view/inventory, while the others that can't be changed are the elements outside the dungeon view (runes, movement arrows, etc.).
I understand this restriction is probably because you've hardcoded all the interaction points to specific areas of the screen.
But if you can move elements within the inventory view, why can't the same behaviour be applied to the other elements?
It seems that the elements that can be changed appear within the dungeon view/inventory, while the others that can't be changed are the elements outside the dungeon view (runes, movement arrows, etc.).
I understand this restriction is probably because you've hardcoded all the interaction points to specific areas of the screen.
But if you can move elements within the inventory view, why can't the same behaviour be applied to the other elements?