on_hop....
Posted: Sun Jun 08, 2008 4:07 pm
Yeah, wierde request this one.
Basically we have an 'on_move' event for monsters which we can all override and implement our own. I've noticed however that when a monster turns on the same square it doesn't get fired.
So is there another way to catch this one?...
p.s. on_turn is already taken, I see, for the party to trigger on a set of stairs
Basically we have an 'on_move' event for monsters which we can all override and implement our own. I've noticed however that when a monster turns on the same square it doesn't get fired.
So is there another way to catch this one?...
p.s. on_turn is already taken, I see, for the party to trigger on a set of stairs
