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on_hop....

Posted: Sun Jun 08, 2008 4:07 pm
by ian_scho
Yeah, wierde request this one.

Basically we have an 'on_move' event for monsters which we can all override and implement our own. I've noticed however that when a monster turns on the same square it doesn't get fired.

So is there another way to catch this one?...
p.s. on_turn is already taken, I see, for the party to trigger on a set of stairs ;)

Posted: Sun Jun 08, 2008 4:14 pm
by ian_scho
Noooo scratch that idea. I was talking out of my backside. :shock:
I'll think of something else.