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DMII Graphics Conversion work in progress
Posted: Sat Jul 05, 2008 7:35 am
by Crash.
Greetings,
I've decided to experiment with updating the monster graphics. Comments?

Posted: Sat Jul 05, 2008 8:59 am
by beowuuf
I don't like the cartooniness and solid colours, they do not blend well with the more detailed background
I forget, have to tried playing with the SNES graphics? I seem to recall them being slightly more complex compared to the basic DM graphics
The other alternative would be to stick a gradiated filter of black over the pictures, so they are darkened and have an aura, as if the party's light spilling over them - that might work, and blend the edges over into the dungeon background
You might want to even soften the shadows the monsters have too, or because it is RTC even make them a touch transparent ust so the shadow interacts with the background so it seems part of the dungeon
Posted: Sat Jul 05, 2008 10:53 am
by Crash.
Let me try to clarify. I was just working on the dungeon graphics, as re-creating all of the monsters is quite beyond me, and I'm not able to add more detail. I have however run the monster graphics through a filter program called hq4x that is suited smoothing out low color/low resolution graphics.
Basically, I'm trying to decide whether to release the DMII graphics upgrade with the filtered monsters.
I'm not sure that I know how to process the images otherwise (as you describe). I'm not an artist.
So, Original (left) or Filtered (right)?

Posted: Sat Jul 05, 2008 11:20 am
by beowuuf
I'm not much of an artist either, and can't get the effect to work at all in paintshop
I say left!
Posted: Thu Jul 10, 2008 12:43 am
by Crash.
moved to the designers forum