Bloodbane Rising : Teaser
Posted: Fri Jul 25, 2008 9:25 pm
I have a new RTC scenario in the making, "Bloodbane Rising".
I have a story worked out which is too big for a single adventure, so I'm hoping that GG might add a way of playing episodes into RTC. If not, I'm not quite sure how I will build it as I can't see it all being delivered in one big RTC file -- not only would it be huge, it would take many years to release!
Anyway, assuming I find a way of handling that, the adventure is broken down into 6 distinct parts, with the following episode titles:
1) Dark Tidings
2) The Shores of Dread
3) Grove of Shadows
4) The Barren Expanse
5) Demon Winter
6) Storming Nira Prime
It's all typical high fantasy nonsense with a quest and stuff. Very clichéd -- but I don't think that will put anyone off as the vast amount of custom art work is the thing I'm putting a lot of effort into. If I can make it half as good as Linflas' Forest of Doom demo, I will be happy!
There isn't much to show yet -- most of the work I have been doing has been proof of concept for my own learning.
There is one big difference with my adventure -- it's properly story based and will have lots of character interaction, like Conflux 3, and also different story routes depending on character selection. Some characters even have their own sub-adventures, though these won't necessarily be obvious.
I have built a custom character selector too so that you're not doing the "select champions from a mirror" thing. You start the game by selecting your characters to assemble the party, like in EOB.
I will also be using full screen "scene setting" imagery with choices that the player can make on which path to take. A bit like Lands of Lore, I think this is essential, because the quest is spread over many different landscapes and it would be very dull actually having to walk those realistic distances in a DM type engine...
I have a working large scale map too which is kinda cool, so you can get an idea of where you are in the world as the game progresses.
So... I just wanted to share. I've never actually released a custom dungeon despite having been tinkering for years, so I wanted you to know that there *is* something in the works.
I may or may not release a few images here depending on how spoilery I think they are. I will certainly be showing off work in the new private designer's forum though, as I'd like to get arty input from other artists. If you actively want to see spoilers, then feel free to PM me and ask to join the designer's forum.
I have a story worked out which is too big for a single adventure, so I'm hoping that GG might add a way of playing episodes into RTC. If not, I'm not quite sure how I will build it as I can't see it all being delivered in one big RTC file -- not only would it be huge, it would take many years to release!
Anyway, assuming I find a way of handling that, the adventure is broken down into 6 distinct parts, with the following episode titles:
1) Dark Tidings
2) The Shores of Dread
3) Grove of Shadows
4) The Barren Expanse
5) Demon Winter
6) Storming Nira Prime
It's all typical high fantasy nonsense with a quest and stuff. Very clichéd -- but I don't think that will put anyone off as the vast amount of custom art work is the thing I'm putting a lot of effort into. If I can make it half as good as Linflas' Forest of Doom demo, I will be happy!
There isn't much to show yet -- most of the work I have been doing has been proof of concept for my own learning.
There is one big difference with my adventure -- it's properly story based and will have lots of character interaction, like Conflux 3, and also different story routes depending on character selection. Some characters even have their own sub-adventures, though these won't necessarily be obvious.
I have built a custom character selector too so that you're not doing the "select champions from a mirror" thing. You start the game by selecting your characters to assemble the party, like in EOB.
I will also be using full screen "scene setting" imagery with choices that the player can make on which path to take. A bit like Lands of Lore, I think this is essential, because the quest is spread over many different landscapes and it would be very dull actually having to walk those realistic distances in a DM type engine...
I have a working large scale map too which is kinda cool, so you can get an idea of where you are in the world as the game progresses.
So... I just wanted to share. I've never actually released a custom dungeon despite having been tinkering for years, so I wanted you to know that there *is* something in the works.
I may or may not release a few images here depending on how spoilery I think they are. I will certainly be showing off work in the new private designer's forum though, as I'd like to get arty input from other artists. If you actively want to see spoilers, then feel free to PM me and ask to join the designer's forum.