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Zo Kath Ra to map while traveling

Posted: Fri Sep 12, 2008 11:22 am
by MasterWuuf
I didn't see anyone mention this, so I thought I would.

A little practice will eventually get you to the upper levels of the "Power Level Zo Kath Ra" spell.

It can be dropped on the ground, and it will last for a very long time,
depending on the "power" level used.

On "less important" trips, where you simply want to remember where you've been,
or where you're going, a lesser power will soon dissipate.

(example: the room at the bottom of the multiple scorpion section)
(If you don't get in a hurry, you'll know when you've "triggered"
the next "clockwise" area)

And yes, I know, the magical footprint spell can do the same thing,
but those dumb yellowjackets/bees can irritate you as you do it.

P.S. When I was really "into" DM, I enjoyed the "see through walls" spell.
I'd keep peeking through all the walls WHILE traveling the "clockwise" section)

Posted: Fri Sep 12, 2008 3:30 pm
by Paul Stevens
MW wrote:a lesser power [zo kath ra] will soon dissipate.
What version of DM are you using?????
I think you have deceived yourself.
The Atari code has no mechanism
to remove these objects.

Posted: Fri Sep 12, 2008 3:55 pm
by Gambit37
Agreed. I've never seen Zo Kath Ra disappear!

Posted: Fri Sep 12, 2008 4:05 pm
by Paul Stevens
They can disappear. But in my humble opinion
it has nothing to do with their 'power'. They
can be victims of the 'garbage collection'.

If you have too many objects of a given
type (weapons, misc, etc), the ones not
marked as 'important' (like keys) are subject
to removal from the game. Especially those
things not on the party's level of the dungeon.

Posted: Fri Sep 12, 2008 5:28 pm
by zoom
if keys are not "important", I don't know what is ! :P ;)

Posted: Fri Sep 12, 2008 7:06 pm
by beowuuf
You will find this garbage collection with monster dropped items especially like skeleton dropped weapons - it used to freak me out they were gone after a while!

Posted: Fri Sep 12, 2008 7:26 pm
by MasterWuuf
I used to dropped like a quadrillion of those spells, all along the way,
so I could just follow the "bread crumb" trail back to certain areas.

Sometimes I'd travel back and I'd find a bunch of them missing.

Perhaps I'm incorrect, and it's just what one or two of you are suggesting happened.

Hmmm. I'll have something to check, won't I? :o

(In the meantime, I apologize if I am absolutely incorrect. :shock: )

Posted: Fri Sep 12, 2008 7:32 pm
by beowuuf
If you play with CSBwin instead, you have a much greater database so can have the trail

Posted: Fri Sep 12, 2008 8:25 pm
by Sophia
Hmm, zokathra dissipates depending on power level... I actually kind of like this.

Something for DSB maybe. ;)

(I could even make the math seem authentic by borrowing the timing curve for light spells :P )

Posted: Fri Sep 12, 2008 11:53 pm
by Adamo
hey Sophia, any chance for DSB editor? ;)

Posted: Sat Sep 13, 2008 4:05 am
by Paul Stevens
Sophia wrote:zokathra dissipates depending on power level... I actually kind of like this.
Will you snatch them out of my hand? The
cursor?

Posted: Wed Sep 17, 2008 10:25 am
by MasterWuuf
P the S... I've dropped a number of "first power level" ZO KATH RA spells around my latest game. I'll check from time to time.

Boris, Gando, Tiggy, and Wuuf (the LADY?) are my picks this time.
I got used to this team, years back, and even did some cool "picture edit" stuff with them on some edition of DM2, I believe.

Posted: Wed Sep 17, 2008 8:23 pm
by Sophia
Paul Stevens wrote:Will you snatch them out of my hand? The cursor?
I might! That would be sneaky. :D

Posted: Thu Sep 18, 2008 2:47 am
by MasterWuuf
Um Oh Ew Sneaky girl. :wink:

zokathra

Posted: Wed Oct 01, 2008 12:05 am
by Inanity
zokathra doesn't disappear in my experience (I played the original ST version when it came out, like a lot of others here)... using them to help find your way around is among the oldest of DM tips.

You won't have to drop a zillion of them everywhere if you only drop them near junctions (you don't need one on every square of a hallway, for example - just one at each end of a hallway).

edit: Actually, I guess it depends on how extensively you're using them, and also the dungeon itself... In conflux I sometimes used them to mark more than one path; I remember developing some kind of system like dropping more than one to tell me which path was being marked, because they tended to cross one another sometimes.

Posted: Wed Oct 01, 2008 7:38 am
by beowuuf
As already said, unimportant items will disappear under the original version if you drop enough, while in something like conflux under the new er CSBwin engines you can probably drop to your heart's content

Posted: Wed Oct 01, 2008 11:24 am
by MasterWuuf
I dropped first level Zo Kath Ra spells, this time around, and they haven't disappeared yet.

It must have been the possibly staggering number I used that caused them to "show up missing" earlier.

Hee, hee, I actually marked "exactly" where to go, step by step, for the fun of it. I must have dumped a "gigazillion" of them on the floors.

I had fun on the clockwise room once. I dropped on on every square. Looked like a carnival in there. :lol:

Posted: Wed Oct 01, 2008 4:40 pm
by zoom
...so sometimes it would be good to being able to get rid of them again..

Posted: Sat Nov 08, 2008 11:10 am
by MasterWuuf
If they became an inconvenience in DM, I just hoarded them somewhere.
It was kind of a pain, since once you drop them, you have to take one at a time. Still, with a little 'ninja' ingenuity, you could move them at a reasonably fast rate.