Finished. Here's the review:
Gameplay: 4
Nothing new, really. You just run through a dungeon, fight DOZENS of monsters, and that's practically it. There is a lot of repetition, no real memorable places, and very little variety. For my taste, the focus lies way too much on the fighting, as there is little else of the classic DM elements.
I think that giving all characters almost exactly the same stats is a bad idea, because character selection doesn't matter then. What's much worse, though, is the gross lack of stamina. At the end, my characters had about 150 HP, but still only 30 stamina. I was constantly busy brewing stamina potions (183 total in 1:53 hours game time!), and that was decidedly unfun.
Originality: 3
You are in a dungeon, you have to kill monsters... Really, there's nothing original about this dungeon. However, the look of it with some new graphics are nice. Also, the final boss has an interesting attack method.
Difficulty: 4
I'm quite surprised you label the dungeon "hard", because I had very little trouble. Since there are no real puzzles (see below), you basically don't get stuck at all. The fights aren't really hard, either. The first room where you are thrown into is challenging, especially since your characters are so weak, but with War Cry it's not too much of a problem. Later on, you won't have trouble since there is always plenty of room to move around the monsters.
Puzzles: 3
The puzzles in this dungeon are basically all "kill monster X for key Y so you can take it to lock Z". No riddles, no evil traps, no trigger puzzles, no teleporters, no nothing. Ok, there are a few places where floor plates trigger fireballs you have to dodge, but they can hardly be described as puzzles, can they?
Size: 4
A rather small dungeon, it took me 1:53 hours to complete. It feels a bit dragged out with lots of labyrinthine structures with little to do (apart from killing monsters).
Replayability: 2
There are no secrets, no alternative routes or anything; also, the characters are all practically identical, so there really is no reason to replay the dungeon.
Craft: 5
The stuff that's in it works, but there are only really simple things going on. Sadly, there is quite a lot of backtracking to do; when you find a lock, you have to go a long way to a key and then travel back, which is really annoying with the lack of stamina.
Game Ending: 4
As I said, the boss has a funny attack method. It's quite weird that
you simply have to go around him and enter the teleporter...
Atmosphere: 4
The DM2 graphics plus the new interface are nice, but there is nothing in the game to enhance the atmosphere, no scrolls, no wall inscriptions, nothing.
Overall: 4
I have to admit I was kind of disappointed. It's basically just fighting, and the fights are both too many (I killed 60 mummies and 43 bats...) and too easy. The lack of puzzles was sad, and the lack of stamina just plain annoying.
Best part:
The very first room, the only place of the dungeon that really provides a challenge.
Worst part:
Constantly having to brew stamina potions.