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How does "Hidden Attributes (%)" work?
Posted: Sat Apr 18, 2009 6:30 pm
by Trantor
If you clone an item, you can give it "Bonuses". How do the Hidden Attributes work? If I set "Recovery Awake" to 10, would the character recover 10% faster than normal, or 10% of the usual rate? I'm rather confused because the default settings are 0, not 100...
Re: How does "Hidden Attributes (%)" work?
Posted: Sat Apr 18, 2009 7:45 pm
by Gambit37
Sorry, I don't know, haven't played with those at all. Guess it'll be a trial and error session for you
I haven't done anything RTC for months. I'm hardly here these days. Too much other stuff to deal with. Hopefully someone else can help out?
Re: How does "Hidden Attributes (%)" work?
Posted: Sat Apr 18, 2009 10:45 pm
by linflas
same as you, i never played with this attributes sorry..
Re: How does "Hidden Attributes (%)" work?
Posted: Sat Apr 18, 2009 10:50 pm
by beowuuf
since all the cool kids are doing it, can I conform not playing with this attribute yet either

Re: How does "Hidden Attributes (%)" work?
Posted: Sun Apr 19, 2009 2:40 am
by zoom
perhabps it is 10% of a special recovery that goes on top of everything else. Nothing to do with stats of the character.
A total guess though !
Re: How does "Hidden Attributes (%)" work?
Posted: Mon Apr 20, 2009 7:53 pm
by Trantor
After playing around a bit with it, it seems these things don't do anything.

So maybe a thread for the "Bugs" forum?
Re: How does "Hidden Attributes (%)" work?
Posted: Fri May 08, 2009 8:26 pm
by Lord_BoNes
The values are fractions of normal. So 10% would mean that the character recovers health/man/stamina 10x slower than normal... that's 10x less often (not less value per update). I've played with the values, they are cumulative aswell. so 2 items with 10% would make 1%.
I used them for cursed armor and such (less luck, less regeneration, more food/water consumption, etc.) a full set of armor with 80-90% of normal is harsh, trust me.