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FRUA / Dungeon Craft

Posted: Fri Aug 07, 2009 6:12 pm
by Paul Stevens
This thread was split from the Automated gamebook mechanics thread. -- Gambit37

In another hat I am helping to develop Dungeon Craft, an update to FRUA - Forgotten Realms Unlimited Adventures.

Pictures and interactive conversations are two of its strong points. And it is modeled after D&D 1st edition for the most part. And it includes a LOT of easy scripting possibilities. Not like DSAs ;-)

I don't really know what it is you folks are talking about in this thread but the words make me think that DC might be of help.

Re: Automated gamebook mechanics

Posted: Sat Aug 08, 2009 4:40 pm
by Paul Stevens
The FRUA forum:
http://ua.reonis.com/

The DC forum:
http://www.ironworksforum.com/forum/ind ... 94d63bf187

There are tons of games for FRUA. Most, but not all,
require some sort of update in the form of a hack.
Those folks did not have the advantage of clones
with added features, so they had to do hex-editing
of the runtime (or something like that).