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Sci-fi dungeons?
Posted: Wed Aug 19, 2009 5:28 pm
by Gambit37
I haven't actually played that many custom dungeons over the last few years. Has anyone created a custom adventure in a sci-fi setting? That is, replacing swords and sorcery with lasers and psionics?
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 5:40 pm
by beowuuf
Closest was PaulH's dungeon with the Disco Stu stormtroopers, lightsabers and Revad end boss.
I toyed with the idea of some CSBwin mechanics but never went ahead with it.
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 5:56 pm
by Gambit37
Oooh, I never played that one, sounds fun

Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 5:59 pm
by beowuuf
I want to say it's black flame. So I shall!
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 9:15 pm
by Ameena
I thought it was Towers of Chaos that had the Storm Troopers? I seem to remember meeting some during my brief attempt at that dungeon several years ago...
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 9:30 pm
by beowuuf
Really? I thought ToC was straighter than that.... maybe not. Unless they got added during a later version?
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 11:00 pm
by Ameena
I dunno. I'm sure it was ToC I had a brief go at, and I'm sure I ran into some Storm Troopers. But it was aaaages ago. Maybe you can look it up somewhere - is there a discussion thread for that dungeon like there is for Conflux?
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 11:33 pm
by beowuuf
Re: Sci-fi dungeons?
Posted: Wed Aug 19, 2009 11:47 pm
by PadTheMad
Funnily enough, that's what I'm working on at the moment. I have a few puzzles nailed and a few maps drawn, a bit of a story too, but settling on an engine is proving a little difficult. Nor sure what to do, RTC is fine for the puzzles I have at the moment but it seems I may struggle with a few of the more elaborate ones. Graphics are another issue - I'm managing at the mo by using the Captive graphics rips from that Amiga sprite project you linked to ages back, I've even got a half-decent wallset out of it too, but I want to limit the use as it'll just end up looking like Captive!
Re: Sci-fi dungeons?
Posted: Thu Aug 20, 2009 12:45 am
by beowuuf
http://www.dungeon-master.com/forum/posting.php
The old sci-fi dungeon ideas thread, just for fun comparison!
Re: Sci-fi dungeons?
Posted: Thu Aug 20, 2009 2:27 am
by Suule
Summoning me from the void? How could you!
I'm surprised that the HG graphics somehow survived on the ACID account. If you need those, feel free to use them. I never bothered to rip the wall sections though, but I think I can do that in my spare time (Which I thankfully have now.)
Re: Sci-fi dungeons?
Posted: Thu Aug 20, 2009 9:43 am
by Jan
I'm very sure it's Black Flame. You find the Light-sabre right at the beginning (in a secret area at the Hall of Champions, if I remember it correctly). Anyhow, both BF and ToC are my most favourite dungeons - thanks, PaulH.

Re: Sci-fi dungeons?
Posted: Thu Aug 20, 2009 4:30 pm
by Duckman
Haven't seen. It would be very hard to make a good one, unless using DSB.
Re: Sci-fi dungeons?
Posted: Thu Aug 20, 2009 4:44 pm
by Gambit37
I disagree. I think there's plenty of scope for sci-fi shenanigans in RTC, you just need to be creative...

Re: Sci-fi dungeons?
Posted: Fri Aug 21, 2009 1:47 pm
by Duckman
Gambit37 wrote:I disagree. I think there's plenty of scope for sci-fi shenanigans in RTC, you just need to be creative...

Lem'me answer by quoting my own text from another theard
Duckman wrote:If ye ar very good at making them it mite work surprisinly well. But only wit' DSB, or if ye make a dungeon editor yerself. RTC has a bit too little options, for example, ye could never create a railgun (slugs are too slow, and ye cannot make them to penetrate anythin'). Needless to say that hackin' the original version, CSBwin builder, Dmute nor DMjava are opinions unless ye ar gonna degrade ye'r dungeon in Trantor's reviews dearly.
It's possible to make good dungeons wit' RTC still flexible gamepaly, sure, but this is still more in the country of DSB because ye have even more opinions there, and that goes to hot stones when it's about using completely another theme than the program's original. Sure it's many times as easy to use RTC, but good scifi dungeons are too hard to build for all but very experinced dungeon builders with any editor, so you mite as well use DSB.
Re: Sci-fi dungeons?
Posted: Fri Aug 21, 2009 4:47 pm
by beowuuf
CSBwin could do instant hits no problem, I can't imagien a creative person not being anble to generate a damage tile in a similar manner
Re: Sci-fi dungeons?
Posted: Fri Aug 21, 2009 5:49 pm
by Duckman
beowuuf wrote:CSBwin could do instant hits no problem, I can't imagien a creative person not being anble to generate a damage tile in a similar manner
Aye if ye'r gonna make a tile in front of ye, but how could you make it to create damagers into distant targets?
Re: Sci-fi dungeons?
Posted: Fri Aug 21, 2009 9:47 pm
by beowuuf
I remember Suule himself wanted an instant bullet, not sure if he ever fond a work around. Depends on the mechanics of expiration. Can you create an expiring missile that if it hits a target, will explode, but otherwise expires so swiftly and creates a new version a tile ahead. If it can do this quickly enough, you can have a rolling bullet that will beat the usual missile clock ticks and be almost instant.
Anyway, always interested in encouraging people to push the various engines and finding what can't be done, instead of saying it's not doable right away. Sophia's DSB is impressive, but so is the insane ways she made the RTC engine as it was then dance first before she hit its limits. The memory of the vorpal arrow in one of the earlier engines must not be allowed to die!
Re: Sci-fi dungeons?
Posted: Sat Aug 22, 2009 2:43 am
by Sophia
beowuuf wrote:so is the insane ways she made the RTC engine as it was then dance first before she hit its limits. The memory of the vorpal arrow in one of the earlier engines must not be allowed to die!
Aww. Thank you, I appreciate it.
I will just add, though, that I'm not sure what it says, in light of your post, that I myself tried to make something sci-fi-ish work in RTC and never quite could get the mechanics the way I wanted them.

Re: Sci-fi dungeons?
Posted: Sat Aug 22, 2009 9:07 am
by beowuuf
Nah, I was just saying ever say never in an engine until you have a bloody forehead! Despite the fact the engines aren't compatible, it still seems that figuring out ways of making one engine sing despite limits focus you well for designing in others.
Re: Sci-fi dungeons?
Posted: Sat Aug 22, 2009 5:09 pm
by Duckman
Sophia wrote:beowuuf wrote:so is the insane ways she made the RTC engine as it was then dance first before she hit its limits. The memory of the vorpal arrow in one of the earlier engines must not be allowed to die!
Aww. Thank you, I appreciate it.
I will just add, though, that I'm not sure what it says, in light of your post, that I myself tried to make something sci-fi-ish work in RTC and never quite could get the mechanics the way I wanted them.

For fun i tried to make a railgun too with RTC, but after few tests and new attempts, the result was that when shooting the followin' things happen:
1.An explosion sound plays
2.A slug (vaccuum fuse in 'tis case) appears out of nowhere in floor front of ye.
3.The railgun disappears from ye'r hand
4.Ye can retrieve it from the far side of the damager floor tile!
Could do some inprovement could'nt it? it's probaly possible to make it work about correctly but i still think that DSB can do more accurate job.
Re: Sci-fi dungeons?
Posted: Sat Aug 22, 2009 5:42 pm
by Gambit37
Those problems certainly seem solvable.
Anyway, why do bullets and stuff have to be "instant hit"? Captive's weren't and it still played just fine.
Re: Sci-fi dungeons?
Posted: Sat Aug 22, 2009 9:31 pm
by Duckman
Gambit37 wrote:Those problems certainly seem solvable.
Anyway, why do bullets and stuff have to be "instant hit"? Captive's weren't and it still played just fine.
They do not HAVE to, but would be much better considering fow it would be really. And i think that ye could make so easily (not 100% sure) with DSB. And that was only an example.
Re: Sci-fi dungeons?
Posted: Thu Nov 04, 2010 3:07 pm
by Gambit37
I just did a quick mockup of something using images from the arcade version of Aliens vs. Predator. How about an aliens inspired custom dungeon?

Re: Sci-fi dungeons?
Posted: Thu Nov 04, 2010 5:51 pm
by Joramun
Pretty mock-up, though I always thought this alien looked nice and all smiling
PS: for some time I have been considering to move my random-dungeon to a sci-fi theme and call it "SPACE HALK".
If you want, I can work on my randomizer to make it "customizable-friendly"

Re: Sci-fi dungeons?
Posted: Thu Nov 04, 2010 5:52 pm
by Gambit37
Of course he's smiling, he's pleased to eat you, I mean, meet you

Re: Sci-fi dungeons?
Posted: Thu Nov 04, 2010 6:30 pm
by Trantor
It's pretty obvious that this species really just wants a hug:
I'd like to see an Alien-based dungeon. Anyone remember the game Xenomorph? It was some sort of solo-Sci-Fi-DM-clone. While not as good as DM, it was still pretty fun and atmospheric.
Oh, and I like your new avatar Gambit.

Re: Sci-fi dungeons?
Posted: Thu Nov 04, 2010 6:56 pm
by ChristopheF
Nice to meat you!
Re: Sci-fi dungeons?
Posted: Mon Nov 08, 2010 8:34 am
by Zed5Duke
Hellgate Tavern 1 - Whole game is fantasy and at end you find some items from future
Hellgate Tavern 2 - Here i extend this idea so you may use during game such items, (machine guns, pistol, pulse riffle from aliens with the same sound) Also new interface and wallset, scenery, they make 30% of sci-fi content. At game end is cinema room where is played animated movie (also from future)
Am not sure total sci-fi dungeon will be playable, am much more like style of might and magic or wizardry where it begin fantasy and have some parts of future.
Re: Sci-fi dungeons?
Posted: Thu Jun 30, 2011 7:06 pm
by Zed5Duke
New to list is Ravenhood3 (as game part medieval partly in ending sci-fi)
But most important is this one:
Escape from Necropolis
Its my new project,
100% sci-fi dungeon (probably first of its kind in RTC)
Screens and info here:
http://www.moddb.com/mods/escape-from-necropolis