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Lighting issues with transparent doors

Posted: Thu Oct 08, 2009 12:54 pm
by Gambit37
I love the cool lighting changes that have been implemented, so that when you open a door, if there's a light source behind it, the dungeon gets brighter. Very neat!

However, this seems a bit strange when the door in question is a portcullis, energy door or has any large transparent areas. Perhaps need an "Affects lighting?" flag for doors?

Re: Lighting issues with transparent doors

Posted: Sat Oct 10, 2009 9:30 pm
by Duckman
Support. There should also be "soundproof" flag and "affects monster's sight" flag. And "ghostproof" + "zytaxproof" would be good too