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Re: [RTC] Skeleton Key (1.03)

Posted: Sun Nov 22, 2009 7:36 pm
by PaulH
There is a difference in challenging and frustrating.

Re: [RTC] Skeleton Key (1.03)

Posted: Tue Nov 24, 2009 8:56 am
by Zed5Duke
I think one flask contain amount of water comparing to full waterskin, so its good to fill one. Water/food/light system in DM was not invent to be frustrating, some peoples like this survival part.

Re: [RTC] Skeleton Key (1.03)

Posted: Sat Oct 27, 2012 11:09 pm
by the master
This is probably a long shot as a lot of you probably played this some time ago. I have just dropped into a room where I have 4 black flames, one on each side. Each has an alcove behind it with bones in. Beside one of the alcoves is a wall hole which none of the others have so obviously this is the one to go for. But no matter how many Weaken Nonmaterial Beings spells I throw at it, nothing happens. Any help appreciated.

Re: [RTC] Skeleton Key (1.03)

Posted: Wed Oct 31, 2012 12:53 pm
by the master
OK got it. I was trying to fight the Black Flame the wrong way. In the end I just used a normal weapon on it. Have now finished the game.

Re: [RTC] Skeleton Key (1.03)

Posted: Wed Oct 31, 2012 3:56 pm
by Jan
Congratulations. :D

Re: [RTC] Skeleton Key (1.03)

Posted: Wed Oct 31, 2012 5:58 pm
by the master
Well thanks Jan. Not often I finish a game but just thought I would go back and have a second try at this one.