Weapon/attack method damage table
Posted: Sun Dec 06, 2009 3:13 am
Does someone have a basic table of damage an attack method causes eg 'swing' at the the different fighter levels, or damage caused due to strength bonus?
As this would help judge how strong to make the monsters.
I know what damage a Monster can do at its different attack levels.
MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8
MONSTER_ATTACK_2 Ave=19 Min=11 Max=25
MONSTER_ATTACK_3 Ave=56 Min=10 Max=88
MONSTER_ATTACK_4 Ave=94 Min=54 Max=144
MONSTER_ATTACK_5 Ave=175 Min=135 Max=238
MONSTER_ATTACK_6 Ave=220 Min=90 Max=331
MONSTER_ATTACK_7 Ave=270 Min=108 Max=422
And I've been working on how much health/stamina/mana a hero gains at each class increase. And this will be posted shortly/eventually/if it gets finished. But in short a hero gaining a level 1 fighter level still gets the same bonuses if he/she was at level 12 ninja or level 1 ninja.
As this would help judge how strong to make the monsters.
I know what damage a Monster can do at its different attack levels.
MONSTER_ATTACK_1 Ave=5.4 Min=3 Max=8
MONSTER_ATTACK_2 Ave=19 Min=11 Max=25
MONSTER_ATTACK_3 Ave=56 Min=10 Max=88
MONSTER_ATTACK_4 Ave=94 Min=54 Max=144
MONSTER_ATTACK_5 Ave=175 Min=135 Max=238
MONSTER_ATTACK_6 Ave=220 Min=90 Max=331
MONSTER_ATTACK_7 Ave=270 Min=108 Max=422
And I've been working on how much health/stamina/mana a hero gains at each class increase. And this will be posted shortly/eventually/if it gets finished. But in short a hero gaining a level 1 fighter level still gets the same bonuses if he/she was at level 12 ninja or level 1 ninja.