DSB Version 0.37
Posted: Thu Dec 31, 2009 7:51 pm
What's new:
- Now includes the "Editor Strikes Back" GUI editor!!!
- Object arch system is now internally more robust
- Added dsb_move_moncol() to allow moving a monster and automatically handle flyer collisions
- Distant wall writing is now masked off so it looks more like what is written
- Fixed a nasty glitch letting dead characters cast spells
- Fixed a bug causing stacked items to often receive undersized clickzones
- Flying-only objects will now call "on_impact" if they are somehow dropped from inventory
- Pitfalls now do all their damage when you hit bottom, instead of incrementally
- Adjusted regeneration timer functionality during sleep to be more like DM
- Potions now can add to food/water bars (but still do not in base DM)
- Added "on_melee_damage_monster" event for hooking attack methods of specific weapons
- Added "on_teleport" event
- Expanded hooks into core base code in base/hooks.lua
- Modified base monster AI to make gigglers sneakier and more annoying
- Monsters with low poison resistance are now more careful around poison clouds
- Fixed freeze life to not break with revised/expanded monster AI
- Changed the default wallset and fixed some lingering ugliness in standard graphics
- Made party-splitting functionality optional (and disabled by default)
- Revised damage functions with new (or at least new to me) information from Christophe and Adamo
- Now includes the "Editor Strikes Back" GUI editor!!!
- Object arch system is now internally more robust
- Added dsb_move_moncol() to allow moving a monster and automatically handle flyer collisions
- Distant wall writing is now masked off so it looks more like what is written
- Fixed a nasty glitch letting dead characters cast spells
- Fixed a bug causing stacked items to often receive undersized clickzones
- Flying-only objects will now call "on_impact" if they are somehow dropped from inventory
- Pitfalls now do all their damage when you hit bottom, instead of incrementally
- Adjusted regeneration timer functionality during sleep to be more like DM
- Potions now can add to food/water bars (but still do not in base DM)
- Added "on_melee_damage_monster" event for hooking attack methods of specific weapons
- Added "on_teleport" event
- Expanded hooks into core base code in base/hooks.lua
- Modified base monster AI to make gigglers sneakier and more annoying
- Monsters with low poison resistance are now more careful around poison clouds
- Fixed freeze life to not break with revised/expanded monster AI
- Changed the default wallset and fixed some lingering ugliness in standard graphics
- Made party-splitting functionality optional (and disabled by default)
- Revised damage functions with new (or at least new to me) information from Christophe and Adamo