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dsb_set_tint
Posted: Mon Feb 22, 2010 8:10 am
by ian_scho
the optional intensity parameter in dsb_set_tint is an integer? 0-100 or 0-255? Thanks
I've used this one for flashing friendly monsters white when I healed them, so I assume the default is max without this param.
Re: dsb_set_tint
Posted: Mon Feb 22, 2010 7:35 pm
by Sophia
All arguments are values from 0-255, including the optional intensity. So, the command would be summarized as:
dsb_set_tint(RGB, [intensity]), where RGB is a table of { R, G, B }, like everywhere you need to specify a color in DSB.
The default is 127, actually. 255 would color the monster completely solid white.
Re: dsb_set_tint
Posted: Mon Feb 22, 2010 10:22 pm
by ian_scho
Ohh thanks, ahhh but...
Code: Select all
dsb_set_tint(boss_id,{255,0,0},255)
I'm confused now! You said that it would 'color the monster completely white', yet I assumed it would go from left (0) to right (255) on the red scale below.

Re: dsb_set_tint
Posted: Mon Feb 22, 2010 10:26 pm
by Sophia
Ok, I meant if you were using {255, 255, 255} (i.e., white), like you said in your example.
dsb_set_tint(id,{255,0,0},255) would color a monster completely red. Does that help?

Re: dsb_set_tint
Posted: Tue Feb 23, 2010 8:15 am
by ian_scho
Ahh, Thanks again. That's exactly what I thought, but as always - what emits from my mouth usually different
