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Alter of Vi

Posted: Tue Feb 23, 2010 7:38 am
by lbk
I was wondering if anyone has had sucess with teleporting bones into an alter of vi and having the character be resurrected? I am working on a "life" spell that will take bones from the casters hands and teleport them to an alter of vi, but when the bones appear in the alter of vi they do not resurrect; they just sit there. If anyone has some insight on how to make the alter of vi resurrect bones with a trigger or some remote method, I would appreciate the help. Thanks.

Re: Alter of Vi

Posted: Tue Feb 23, 2010 9:06 am
by beowuuf
You have to actually place them in for it to work, it's just the mechanics of the engine. Is the property in the actions list that is ressurect party member?

Re: Alter of Vi

Posted: Tue Feb 23, 2010 4:35 pm
by lbk
Using the resurrect party action when the bones were in the alter worked, thanks.

Re: Alter of Vi

Posted: Tue Feb 23, 2010 4:43 pm
by beowuuf
I'm glad that it worked out for you, despite my terrible sentence structure. :D

Re: Alter of Vi

Posted: Tue Feb 23, 2010 4:55 pm
by Gambit37
lbk wrote:Using the resurrect party action when the bones were in the alter worked, thanks.
Be careful with this -- it might seem to work fine with only one party member dead, but test it with multiple dead members. Resurrect Party doesn't always resurrect who you think it will!

Re: Alter of Vi

Posted: Tue Feb 23, 2010 9:51 pm
by lbk
I have done some testing with this and it always seems to resurrect the person who's bones I teleport to the altar, but more testing might be required.

Re: Alter of Vi

Posted: Wed Feb 24, 2010 12:08 am
by Lord_BoNes
Couldn't you use MOVE_ITEM_TO_OBJECT, to dump them on the altar?

Re: Alter of Vi

Posted: Wed Feb 24, 2010 4:13 am
by lbk
I have tried using using the move item to object location, but I could not figure out to determine what item was targeted.

Re: Alter of Vi

Posted: Wed Feb 24, 2010 4:30 am
by Lord_BoNes
The 1st instance in the dungeon (going level 0, level 1, etc... left to right through each line) is ALWAYS the destination.
There's no random select, or anything... :(

I used MOVE_ITEM_TO_OBJECT to create a "random" weather system a while back. So I did a whole lot of research on its inner workings (well its result, at least... and what works, what doesn't, etc). A word of warning: RTC can often "bomb out" when working with MOVE actions, be very careful when testing/debugging it. However it will be, by far, the easiest way, if you can get it to work the way you want easily.