Spell question
Posted: Mon Mar 29, 2010 10:00 pm
I have searched and could not find any similar questions.
I was wondering if it was possible to make a spell do damage similar to poison without actually poisoning the person in RTC? I am working on a fatigue spell and have gone about it two different ways. The first way is to just lower the characters strength when they are hit with the spell, this way is not how I would like to do it. But the second way I find to be more versitile, which is to mimic a poison effect except with the damage going to their stamina. So far I have had only limited success.
I have tried making use of the damage_by_monster to stamina action, and using a set of relays to inflict a small amount of stamina damage every 3 seconds or so. The problems with this are:
It does not allow the party to sleep, because they are awakened every time the damage is inflicted.
It does not always hit, using a tester with very high resistance/stats, it only hits him about once for every 3 times it hits a 'normal' character.
It targets only the party leader, which is due to the relays and how I assume the damage by monster method works, but if the party leader gets fatigued you can then switch your party leader to someone else and they suddenly become fatigued while the original party leader is magically cured.
I feel that i could get by if there is a way for a spell to know who it hits (As to not damage only the party leader) and a way to allow your party to sleep through a certain type of attack (Like you can when you are poisoned), as I do not view the first problem as a big deal because during the course of gameplay a character should not become archmasters in everything. Any help or insight on this issue is welcomed and appreciated. Thanks.
I was wondering if it was possible to make a spell do damage similar to poison without actually poisoning the person in RTC? I am working on a fatigue spell and have gone about it two different ways. The first way is to just lower the characters strength when they are hit with the spell, this way is not how I would like to do it. But the second way I find to be more versitile, which is to mimic a poison effect except with the damage going to their stamina. So far I have had only limited success.
I have tried making use of the damage_by_monster to stamina action, and using a set of relays to inflict a small amount of stamina damage every 3 seconds or so. The problems with this are:
It does not allow the party to sleep, because they are awakened every time the damage is inflicted.
It does not always hit, using a tester with very high resistance/stats, it only hits him about once for every 3 times it hits a 'normal' character.
It targets only the party leader, which is due to the relays and how I assume the damage by monster method works, but if the party leader gets fatigued you can then switch your party leader to someone else and they suddenly become fatigued while the original party leader is magically cured.
I feel that i could get by if there is a way for a spell to know who it hits (As to not damage only the party leader) and a way to allow your party to sleep through a certain type of attack (Like you can when you are poisoned), as I do not view the first problem as a big deal because during the course of gameplay a character should not become archmasters in everything. Any help or insight on this issue is welcomed and appreciated. Thanks.