[April Fool's] New features for ESB
Posted: Thu Apr 01, 2010 9:41 am
I've decided to add some major new features to the next version of the DSB editor.
The planned feature list is as follows:
- Ability to write scripts in CSBwin's DSA language, if you find Lua too boring.
- Limited undo, though it's generally focused on things you didn't want to do anyway. Actions you wanted to do at the time but changed your mind about will still not be undoable.
- Lossy compression will now be supported for dungeon.dsb files and Lua scripts.
- Authenticity mode: You will only be allowed a fixed number of monster and decoration types per level, to get that real DM feel.
- Etch-a-sketch mode: Optionally, moving the window around really fast will erase the layout, allowing rapid prototyping.
- Option to randomize the editor's tileset, to make dungeon editing as much of a puzzle as dungeon playing
- Support for additional file formats, including XML, RTF, MP3, and LZH.
- Maximal level size changed from 256x256 to 65536 total squares, allowing for 65536x1 levels
The planned feature list is as follows:
- Ability to write scripts in CSBwin's DSA language, if you find Lua too boring.
- Limited undo, though it's generally focused on things you didn't want to do anyway. Actions you wanted to do at the time but changed your mind about will still not be undoable.
- Lossy compression will now be supported for dungeon.dsb files and Lua scripts.
- Authenticity mode: You will only be allowed a fixed number of monster and decoration types per level, to get that real DM feel.
- Etch-a-sketch mode: Optionally, moving the window around really fast will erase the layout, allowing rapid prototyping.
- Option to randomize the editor's tileset, to make dungeon editing as much of a puzzle as dungeon playing
- Support for additional file formats, including XML, RTF, MP3, and LZH.
- Maximal level size changed from 256x256 to 65536 total squares, allowing for 65536x1 levels