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(fixed) Some minor bugs
Posted: Fri Jun 18, 2010 3:53 pm
by Qwerty
Hello.
- The monsters which was frozen by "Freeze Life" got unfreeze when I attcked to it with attacking except melee.
(e.g throw item, fireball Explosion, poison cloud)
- I attacked to monster with "STAN" in mace. The error message "ALIGN_FOR_ATTACK TURN BLOCK" was appered in message console.
- I can't see thru wall when I cast OH_EW_RA in front of doors.
Thanks.
Re: Some minor bugs
Posted: Fri Jun 18, 2010 4:07 pm
by Qwerty
Oh, sorry...
The third report might be my bad. Please ignore it.
Re: Some minor bugs
Posted: Mon Jun 21, 2010 5:38 pm
by Adamo
I found a bug while playing Sophia`s demo: when I try to throw away a "capturer" with captured monster (screamer), an error occures:
"Lua Function sys_mouse_throw: base/util.lua: 103 attempt to perform arithmetic on field "mass" (a nil value)"
...and the game crashes. When you throw an empty "capturer", game works fine.
Re: Some minor bugs
Posted: Sun Jun 27, 2010 10:55 pm
by Adamo
"ghost" doesn`t activate floortext (as party does).
Re: Some minor bugs
Posted: Mon Jun 28, 2010 4:27 am
by Sophia
Adamo wrote:"ghost" doesn`t activate floortext (as party does).
This is intentional. If you want the ghost to activate floor texts, put the following line in your custom dungeon's
startup.lua:
Code: Select all
obj.floortext.no_party_triggerable = true
Re: Some minor bugs
Posted: Mon Jun 28, 2010 11:14 am
by Adamo
"delay" option for a "doorbutton" trigger doesn`t work; when I set it to non-zero value, it always neutralizes. Do I have to add a delay using an exwar?
EDIT: it works, it`s my that messed up. Sorry for a wrong report.
Re: Some minor bugs
Posted: Mon Jun 28, 2010 11:02 pm
by Sophia
I think all this stuff is fixed now. I'm going to lock this thread, please post new issues in a new thread.