Review - Doom Blade
Posted: Mon Nov 22, 2010 9:58 pm
Reviews are getting harder nowadays! As time goes by, dungeons are getting more complex in style and the yardstick is changing. Also traditional ideas are getting used up, and we become more accustomed to a way of playing. And certainly less patient! However I will try a give a fair review of what I have seen in the last few days.
Gameplay: 8
I thought it got off to a slow start, but quickly picked up in pace. Towards the end was a frenzy of puzzles, many crossing each others paths in CSB style. A lot to get your teeth into, from classic dungeoneering to some new ideas. Enjoyable to play.
Originality: 8
Always a difficult category to judge, but were some new ideas and fresh twists on existing ideas. The RTC engine was used to good effect in places and in ways I had not seen before.
Craft: 8
The RTC system was well utilized, pushing certain puzzles and gameplay aspects beyond which can generally be achieved with CSBWin. Enjoyed the full screen texts from NPCs, and the temple was particularly well crafted.
Puzzles: 9
Many many puzzles: some very new and unique, others classics - but twisted in a unique way. If you like a dungeon that is based around puzzles, then the last half of this dungeon will delight.
Fights: 6
Needs work I feel. Certain areas seemed to have untamed generators, whilst others were sparse. Most were too easy, especially the funny lizard thing, dragons and monsters at the end. The water demons and some skeleton fights were some of the best I have had though, worked very well. Once I had Anduril no other sword was worth having.
Difficulty: 6
I found the fights rather too easy, easily defeating most monsters, and completed the whole dungeon with just the one character. That said I enjoyed some of the combats, but felt the monsters {and a larger variety of them} would enhance this area. Most puzzles were fun and logical, though a few I felt were somewhat vague ie the priest and the robes, and X marks the spot. Overall a pretty good balance which novice to intermediate players will find rewarding.
Size: 9
Large! The desert and wooded areas add scale at the beginning, while the tower and temple add classic dungeon depth. I did feel it was under nourished in parts - more decor, monsters, items would have added to atmosphere.
Atmosphere: 7
Some parts were very good, but the standard DM graphics did detract in parts, and as above, I felt some areas were rather spartan in items and decor. The illusion forest was a highlight with the path through, the palace has a nice feel while the sheer complexity of the temple added atmosphere in itself. Good storyline, though slightly vague at the end.
Game ending: 8
Simple text ending, for the one I found, but other ending do promise more from the story.
Replayability: 9
The secrets that I missed, and multiple endings will ensure I replay. Keen to try more than one charachter too.
Overall: 8
A great first dungeon, and well worth the wait! Compelling to play, I found myself at the computer for hours at a time exploring and solving puzzles. The experienced player may find it a little easy though, but the starter will love it. Overall a rough diamond: with a little work on the interiors and monsters, and more items to add atmosphere, this has the potential to be one of the top 3 dungeons ever made.
Best part:
Loved the magic mushroom and jumping puzzle, totally unique.
Worst part: some slightly vague areas.
Play it. Now.
Gameplay: 8
I thought it got off to a slow start, but quickly picked up in pace. Towards the end was a frenzy of puzzles, many crossing each others paths in CSB style. A lot to get your teeth into, from classic dungeoneering to some new ideas. Enjoyable to play.
Originality: 8
Always a difficult category to judge, but were some new ideas and fresh twists on existing ideas. The RTC engine was used to good effect in places and in ways I had not seen before.
Craft: 8
The RTC system was well utilized, pushing certain puzzles and gameplay aspects beyond which can generally be achieved with CSBWin. Enjoyed the full screen texts from NPCs, and the temple was particularly well crafted.
Puzzles: 9
Many many puzzles: some very new and unique, others classics - but twisted in a unique way. If you like a dungeon that is based around puzzles, then the last half of this dungeon will delight.
Fights: 6
Needs work I feel. Certain areas seemed to have untamed generators, whilst others were sparse. Most were too easy, especially the funny lizard thing, dragons and monsters at the end. The water demons and some skeleton fights were some of the best I have had though, worked very well. Once I had Anduril no other sword was worth having.
Difficulty: 6
I found the fights rather too easy, easily defeating most monsters, and completed the whole dungeon with just the one character. That said I enjoyed some of the combats, but felt the monsters {and a larger variety of them} would enhance this area. Most puzzles were fun and logical, though a few I felt were somewhat vague ie the priest and the robes, and X marks the spot. Overall a pretty good balance which novice to intermediate players will find rewarding.
Size: 9
Large! The desert and wooded areas add scale at the beginning, while the tower and temple add classic dungeon depth. I did feel it was under nourished in parts - more decor, monsters, items would have added to atmosphere.
Atmosphere: 7
Some parts were very good, but the standard DM graphics did detract in parts, and as above, I felt some areas were rather spartan in items and decor. The illusion forest was a highlight with the path through, the palace has a nice feel while the sheer complexity of the temple added atmosphere in itself. Good storyline, though slightly vague at the end.
Game ending: 8
Simple text ending, for the one I found, but other ending do promise more from the story.
Replayability: 9
The secrets that I missed, and multiple endings will ensure I replay. Keen to try more than one charachter too.
Overall: 8
A great first dungeon, and well worth the wait! Compelling to play, I found myself at the computer for hours at a time exploring and solving puzzles. The experienced player may find it a little easy though, but the starter will love it. Overall a rough diamond: with a little work on the interiors and monsters, and more items to add atmosphere, this has the potential to be one of the top 3 dungeons ever made.
Best part:
Loved the magic mushroom and jumping puzzle, totally unique.
Worst part: some slightly vague areas.
Play it. Now.