DSB Version 0.47
Posted: Mon Jan 17, 2011 11:47 pm
What's new:
- Added dsb_viewport_distort(effect) for viewport postprocessing
- trigger_controller can now respond depending on the party's facing
- Inventory load "yellow" and "red" colors and values are no longer hardcoded
- Added a DM2 table to the test_dungeon and slightly modified the renderer to support it
- Light handles can now be arbitrary integers or strings
- Behavior of item_action sending messages to a list of targets is now more sensible
- viewangle property now takes a four element boolean table of the form {north, east, south, west}
- Added dsb_get_pixel(bmp, x, y) and dsb_set_pixel(bmp, x, y, rgb, [alpha]) for per-pixel bitmap manipulation
- Added h_party_move(have_party, delay) hook
- Added use_ch_exvar(who) function to base code
- Positive-numbered SYSTEM messages are now processed through sys_system_message
- Fixed a Lua error when a monster uses zo to open a door
- Fixed some glitches with font and sound loading
- Fixed the parameter list for sys_base_impact
- Made ESB's right side controls able to become floating windows
- ESB Location and Target pickers can now be resized
- ESB Find Insts now keeps highlight marker after you go to location in main view
- Added dsb_viewport_distort(effect) for viewport postprocessing
- trigger_controller can now respond depending on the party's facing
- Inventory load "yellow" and "red" colors and values are no longer hardcoded
- Added a DM2 table to the test_dungeon and slightly modified the renderer to support it
- Light handles can now be arbitrary integers or strings
- Behavior of item_action sending messages to a list of targets is now more sensible
- viewangle property now takes a four element boolean table of the form {north, east, south, west}
- Added dsb_get_pixel(bmp, x, y) and dsb_set_pixel(bmp, x, y, rgb, [alpha]) for per-pixel bitmap manipulation
- Added h_party_move(have_party, delay) hook
- Added use_ch_exvar(who) function to base code
- Positive-numbered SYSTEM messages are now processed through sys_system_message
- Fixed a Lua error when a monster uses zo to open a door
- Fixed some glitches with font and sound loading
- Fixed the parameter list for sys_base_impact
- Made ESB's right side controls able to become floating windows
- ESB Location and Target pickers can now be resized
- ESB Find Insts now keeps highlight marker after you go to location in main view